Fuark bro

Deleted member 1089

Deleted member 1089

Luv fightin and beer
Joined
Feb 22, 2019
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7,882
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Bro why bro,
None of the foids I have on snap respondes to me bro.
Fuck bro I’m getting depressed bro.
It’s over bro.
 
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Just ldar
 
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  • WTF
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33352
 
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Send them pics of ur ass
 
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I Dont even have girls on snapchat...
 
Last edited:
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33361
 
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Gurls only care about personality though!!!

Personality is the governing attribute for Mercantile, Speechcraft, and Illusion. It affects the Disposition of NPCs and Creatures, increasing Disposition by 1 point for every 4 point increase in Personality. Therefore, Personality allows your character:
  • To more easily obtain meaningful information from NPCs.
  • To obtain better prices from merchants through haggling.
  • To avoid combat more often. Fewer aggressive beings will attack you and more will accept yields.
In-game Description: Affects how much people like you, which leads to better information-gathering. Governs the skills of Speechcraft, Mercantile, and Illusion.
Character Creation[edit]

  • The Races page provides a table summarizing the initial personality for each race and gender.
  • No birthsigns provide personality bonuses.
  • The following standard classes have personality as a class attribute (initial +5 bonus):
  • Or any custom class can select personality as one of the custom class' two attributes (although this is not recommended, see Notes).
Notes[edit]
  • The primary advantage of high Personality is that it increases dispositions. However, several other methods, such as Charm spells, are also available for increasing dispositions, as detailed on the Disposition article; these other methods can often be more effective than moderate increases in Personality. Personality becomes more effective if you can achieve very high values.
  • Increasing Personality past 100 (for example, with Fortify Personality) continues to improve your disposition scores for NPCs and Creatures.
  • With a sufficiently high Personality, normally hostile beings (e.g. bandits, rats, dremora, etc.) will no longer attack you on sight, because their disposition is so high it counters their high aggressions. Your personality needs to be roughly 180 (depending upon Fame and other factors) for Animals to become non-aggressive; higher Personality is necessary for other enemies. Enemies may still attack your Followers.
  • While Personality is the governing attribute for the Illusion skill it has no impact on actual Illusion spells cast (see Magic Overview).
  • If you are planning on attaining a high Personality, it is recommended that you do the Namira's Shrine Quest as early as possible, as the quest is harder to initiate the higher your Personality.
See Also[edit]
  • Increasing Attributes: Tips on how to increase personality.
  • Magic Items: There are multiple generic items with that fortify personality.
  • Unique Items: A list of unique items, several of which fortify personality. These do not include Leveled Items such as those received from quests, or Artifacts.
  • Imperial Breeches are a pair of unique pants that can be obtained from Thoronir at the Copious Coinpurse. Among other things the pants fortify your personality by 5 points.
  • Robe of Creativity is a unique robe that can be obtained from Nilawen at The Fair Deal. Among other enchantments, the robe fortifies your personality by 5 points. Note that, although identified as a robe, this item only covers your upper body, and therefore can be worn with pants or greaves.
  • Vest of the Bard is a unique shirt that is obtainable from Gunder at the Colovian Traders. Among other things the shirt fortifies your personality by 5 points.
 
Personality is the governing attribute for Mercantile, Speechcraft, and Illusion. It affects the Disposition of NPCs and Creatures, increasing Disposition by 1 point for every 4 point increase in Personality. Therefore, Personality allows your character:
  • To more easily obtain meaningful information from NPCs.
  • To obtain better prices from merchants through haggling.
  • To avoid combat more often. Fewer aggressive beings will attack you and more will accept yields.
In-game Description: Affects how much people like you, which leads to better information-gathering. Governs the skills of Speechcraft, Mercantile, and Illusion.
Character Creation[edit]

  • The Races page provides a table summarizing the initial personality for each race and gender.
  • No birthsigns provide personality bonuses.
  • The following standard classes have personality as a class attribute (initial +5 bonus):
  • Or any custom class can select personality as one of the custom class' two attributes (although this is not recommended, see Notes).
Notes[edit]
  • The primary advantage of high Personality is that it increases dispositions. However, several other methods, such as Charm spells, are also available for increasing dispositions, as detailed on the Disposition article; these other methods can often be more effective than moderate increases in Personality. Personality becomes more effective if you can achieve very high values.
  • Increasing Personality past 100 (for example, with Fortify Personality) continues to improve your disposition scores for NPCs and Creatures.
  • With a sufficiently high Personality, normally hostile beings (e.g. bandits, rats, dremora, etc.) will no longer attack you on sight, because their disposition is so high it counters their high aggressions. Your personality needs to be roughly 180 (depending upon Fame and other factors) for Animals to become non-aggressive; higher Personality is necessary for other enemies. Enemies may still attack your Followers.
  • While Personality is the governing attribute for the Illusion skill it has no impact on actual Illusion spells cast (see Magic Overview).
  • If you are planning on attaining a high Personality, it is recommended that you do the Namira's Shrine Quest as early as possible, as the quest is harder to initiate the higher your Personality.
See Also[edit]
  • Increasing Attributes: Tips on how to increase personality.
  • Magic Items: There are multiple generic items with that fortify personality.
  • Unique Items: A list of unique items, several of which fortify personality. These do not include Leveled Items such as those received from quests, or Artifacts.
  • Imperial Breeches are a pair of unique pants that can be obtained from Thoronir at the Copious Coinpurse. Among other things the pants fortify your personality by 5 points.
  • Robe of Creativity is a unique robe that can be obtained from Nilawen at The Fair Deal. Among other enchantments, the robe fortifies your personality by 5 points. Note that, although identified as a robe, this item only covers your upper body, and therefore can be worn with pants or greaves.
  • Vest of the Bard is a unique shirt that is obtainable from Gunder at the Colovian Traders. Among other things the shirt fortifies your personality by 5 points.

Interesting read :)

JK DIDNT READ AHHAHAHAHAHhhhhhahahahahhaha
 
33364


This image alone makes me ?
 
See Also[edit]
Increasing Attributes: Tips on how to increase personality.


The three skills governed by Personality are Illusion, Mercantile, and Speechcraft. Of these three Illusion is the easiest (and probably most useful) one to train. Mercantile on the other hand is the most time-consuming and difficult to train (it is arguably the most difficult skill to train in the entire game).
You may want to carefully consider when and how to increase your Personality score. Having a high Personality can actually be a hindrance for Namira's Daedric quest. It can also make it difficult to continue training Speechcraft because many NPCs will have their disposition to you maxed out. However, the fact that Personality increases your disposition score with everyone in the game means that a very high Personality score can have a profound impact on gameplay. If you can boost your Personality score to around 200 most wild animals will no longer attack you. Between 200 and 300 various hostile NPCs such as bandits and conjurers will become friendly. At levels of 300 and above guards will frequently pay off bounties themselves rather than arresting you for crimes. Since you are so popular those that do still attack you may find their own allies turning on them. You can get better prices from merchants, NPCs will more easily volunteer information, most opponents will accept a yield from you, and so forth

Interesting read :)

JK DIDNT READ AHHAHAHAHAHhhhhhahahahahhaha

This is why you're a personalitylet
 
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Snapchat is for vapid cunts anyway tbh
 
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