
Jason Voorhees
๐ฏ๐๐ฏ ๐๐๐๐ ๐ต๐๐๐๐๐
- Joined
- May 15, 2020
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Mobile gaming for many years has been side line by game studios as some cheap platform for quick cash grabs, ad heavy titles, and low effort releases. Most big studios didn't take it seriously assuming mobile was only for casual players
But things are changing fast. With advancement of semi conductor and 3nm microchips like 8 Elite and A18. We have the kind of processors and GPUs in today's phones that mog many desktop grade hardware from a few years ago. Recently Assassin's creed mirage. The full console game was ported to iPhone
Civilization 6
Genshin Impact
All these ar console quality ganes with a massive open worlds, extremely detailed textured that studios out effort to bring out to mobile devices and more importantly people are buying these games also. Studios have realised it's a massive untapped market I think it's only a matter of time before this blows up tbh
But things are changing fast. With advancement of semi conductor and 3nm microchips like 8 Elite and A18. We have the kind of processors and GPUs in today's phones that mog many desktop grade hardware from a few years ago. Recently Assassin's creed mirage. The full console game was ported to iPhone
Civilization 6
Genshin Impact
All these ar console quality ganes with a massive open worlds, extremely detailed textured that studios out effort to bring out to mobile devices and more importantly people are buying these games also. Studios have realised it's a massive untapped market I think it's only a matter of time before this blows up tbh