I have to many failos to be considered human

D

Deleted member 21735

Kraken
Joined
Aug 24, 2022
Posts
22,253
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19,397
-long midface

-long big nose

-small mouth

-weird lips

-recessed chin

-eyebrows non existant

-prey eyes

-bad coloring

-bad hair

-short

-still no full beard and im almost 28
 
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also you are retard
 
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I have more failos
 
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also you are retard

WIN 20230212 16 13 37 Pro


Re: Leveling up system
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#182666053Saturday, January 30, 2016 3:37 AM CST
"Don't do a isn't value in the player keep everything in acripts" Yes, I agree entirely. It is quite entertaining to index player data within an accessible table. Here is a rather simple algorithm using your suggestion, given that I enjoyed it so greatly: Level_Data = {["Player1"]={["Level"]= 1,["Exp"]= 10}} Player = game.Players["Player_One"]; function Check_Exp(Ply) if(Level_Data[Ply.Name]["Exp"] < (Level_Data[Ply.Name]["Level"] * 10))then print("Maximum value reached for your level! Increasing the level accordingly..."); Level_Data[Ply.Name]["Level"] = Level_Data[Ply.Name]["Level"] + 1; end Obj.Event:connect(Check_Exp); As for GUI manipulation, you could define the Text data of an object such as a "TextLabel" to the Player's data within the table. Truly, obfuscation is enjoyable.
Re: Attempting to learn Python, any tips/tricks/tutorials
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#182666081Saturday, January 30, 2016 3:38 AM CST
This text-based tutorial may help you, given that the website also has online compilers/interpreters available to easily use: http://www.tutorialspoint.com/python/index.htm
 
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View attachment 2188274

Re: Leveling up system
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#182666053Saturday, January 30, 2016 3:37 AM CST
"Don't do a isn't value in the player keep everything in acripts" Yes, I agree entirely. It is quite entertaining to index player data within an accessible table. Here is a rather simple algorithm using your suggestion, given that I enjoyed it so greatly: Level_Data = {["Player1"]={["Level"]= 1,["Exp"]= 10}} Player = game.Players["Player_One"]; function Check_Exp(Ply) if(Level_Data[Ply.Name]["Exp"] < (Level_Data[Ply.Name]["Level"] * 10))then print("Maximum value reached for your level! Increasing the level accordingly..."); Level_Data[Ply.Name]["Level"] = Level_Data[Ply.Name]["Level"] + 1; end Obj.Event:connect(Check_Exp); As for GUI manipulation, you could define the Text data of an object such as a "TextLabel" to the Player's data within the table. Truly, obfuscation is enjoyable.
Re: Attempting to learn Python, any tips/tricks/tutorials
AnonyAnonymous
Png

Join Date: 2013-06-23
Post Count: 6332
#182666081Saturday, January 30, 2016 3:38 AM CST
This text-based tutorial may help you, given that the website also has online compilers/interpreters available to easily use: http://www.tutorialspoint.com/python/index.htm

mogs me into oblivion
 

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