thecel
morph king
- Joined
- May 16, 2020
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Here’s a quick tip to solve a problem that I often encounter when I do side profile morphs.
I morphed a subhuman’s side profile along the depth axis, fixin his retruded maxilla and recessed chin. Unfortunately, he looked uncanny in the after, and it was not obvious what exactly the problem was.
The nonmorphed side profile didn’t appear to have a long midface to me, so I kept his nose and mouth at their original vertical levels and made his chin taller. This was a mistake.
After making the 1st morph, I found out that the problem was that his face was too long. I revised the morph, and he looks way better in the new one:
Don’t underestimate the importance of compact midfaces!
Think back to the basics of Mewing and orthotropics. When a face grows in a suboptimal way, it doesn’t just not grow forward; it grows downward as well. So, when you morph subhumans to give them better bone structure, make sure to advance their bones both forwards and upwards, not forwards only.
Summary: When morphing recessed faces, just giving them more forward bone projection can look uncanny. Try shortening their vertical facial heights.
I morphed a subhuman’s side profile along the depth axis, fixin his retruded maxilla and recessed chin. Unfortunately, he looked uncanny in the after, and it was not obvious what exactly the problem was.
The nonmorphed side profile didn’t appear to have a long midface to me, so I kept his nose and mouth at their original vertical levels and made his chin taller. This was a mistake.
After making the 1st morph, I found out that the problem was that his face was too long. I revised the morph, and he looks way better in the new one:
Don’t underestimate the importance of compact midfaces!
Think back to the basics of Mewing and orthotropics. When a face grows in a suboptimal way, it doesn’t just not grow forward; it grows downward as well. So, when you morph subhumans to give them better bone structure, make sure to advance their bones both forwards and upwards, not forwards only.
Summary: When morphing recessed faces, just giving them more forward bone projection can look uncanny. Try shortening their vertical facial heights.
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