ranierean
...Boarding L'Express de Schery 🚬🚂✊
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With a few notable exceptions like Breath of the Wild, Death Stranding and Elden Ring, the vast majority of modern AAA titles never really justify their scope.
Ubisoft games are boring to-do-list-collectathons infused with the worst traits of RPG games: broken leveling, bland uninspired dialogue, stiff animations.
Bethesda slop is so inept that even their most hardcore fans acknowledge the fact that the main source of its appeal are accessibility and mods, and not the actual content shipped on the disc.
Rockstar does things a smidge better in comparison, but that’s only because they don’t bother with pretending that the meat of the game and the world exploration were ever meant to intersect: missions in RDR2 for example are so tightly scripted that doing innocuous things like veering your horse off the track can trigger a fail state.
Even then, all their technical prowess is wasted on unresponsive and rheumatic gameplay, all the great voice acting is wasted on paper-thin revenge plots–your big shiny game does many things on paper but excels at nothing. They are all a mile wide but an inch deep.
The only good defense of this that I can think of is making your own fun. Literally LARPing to make it actually good:
Sure, doing self-imposed challenges and experimenting with the limits of the game’s mechanics "works", but your time would be better spent elsewhere–with other games being more suited for that.
If you think that bike tricks in GTA V are cool, just look up any shield surf compilation in Tears of the Kingdom–Japan is just better at all of this.
Ubisoft games are boring to-do-list-collectathons infused with the worst traits of RPG games: broken leveling, bland uninspired dialogue, stiff animations.
Bethesda slop is so inept that even their most hardcore fans acknowledge the fact that the main source of its appeal are accessibility and mods, and not the actual content shipped on the disc.
Rockstar does things a smidge better in comparison, but that’s only because they don’t bother with pretending that the meat of the game and the world exploration were ever meant to intersect: missions in RDR2 for example are so tightly scripted that doing innocuous things like veering your horse off the track can trigger a fail state.
Even then, all their technical prowess is wasted on unresponsive and rheumatic gameplay, all the great voice acting is wasted on paper-thin revenge plots–your big shiny game does many things on paper but excels at nothing. They are all a mile wide but an inch deep.
The only good defense of this that I can think of is making your own fun. Literally LARPing to make it actually good:
Sure, doing self-imposed challenges and experimenting with the limits of the game’s mechanics "works", but your time would be better spent elsewhere–with other games being more suited for that.
If you think that bike tricks in GTA V are cool, just look up any shield surf compilation in Tears of the Kingdom–Japan is just better at all of this.