Rate custom jaw implants

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SubhumanGrifter

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I'm on the grind rn, beofre I made my first infra, now I'm making jaw angle implant. Currently these are my rought designs right now where I'm checking how to design them to look as natural as possible, but they're still not as good as I want them to be, the part under the mandible looks shit. I need some feedback to see how good they are currently. I know its only one jaw angle implant but I cba making the other one rn, takes too long. What do you think @RealSurgerymax @FrenchareMedCucks @lurking truecel
 

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Sorrry bhai, dk how to do it, eventually gonna learn how to use blender for somewhat predicative mesh modelling

't
im not THAT well informed on blender but couldnt you just create a cube, make it very thin and bigger in floor space, put a face texture as the texture of the cube and add physics to it then splash it on the skull?
 
im not THAT well informed on blender but couldnt you just create a cube, make it very thin and bigger in floor space, put a face texture as the texture of the cube and add physics to it then splash it on the skull?
yh idk man
 
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I'm on the grind rn, beofre I made my first infra, now I'm making jaw angle implant. Currently these are my rought designs right now where I'm checking how to design them to look as natural as possible, but they're still not as good as I want them to be, the part under the mandible looks shit. I need some feedback to see how good they are currently. I know its only one jaw angle implant but I cba making the other one rn, takes too long. What do you think @RealSurgerymax @FrenchareMedCucks @lurking truecel

Expect significant masseter dehiscence and retraction (muscle missing look) with the posterior and inferior projection to jaw angle

What an implant looks like on a skull in software is not what it will look like in a real life face. And it os not forgiving at all. Any deviation and complication WILL show up
 
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Expect significant masseter dehiscence and retraction (muscle missing look) with the posterior and inferior projection to jaw angle

What an implant looks like on a skull in software is not what it will look like in a real life face. And it os not forgiving at all. Any deviation and complication WILL show up
100%, only gonna add subtle amount of osterior and inferior projection. Gonna have to add perfusion holes as well then
 

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