Why making media for everyone and having everything be popular will lead to the death of creativity. (a very high effort thread)

fr0st

fr0st

Femcel lover
Joined
Dec 31, 2024
Posts
4,806
Reputation
7,600
Part One: The Importance of a Target Audience

Art devoid of meaning is just a product. This is evident in most media throughout recent years, whether it is Marvel, Call of Duty, Fortnite, etc. Long gone are the days when a studio hired a young, talented, and motivated team to create something special and unique. Yes, what they made may not have been for everyone, but it didn’t have to be for everyone. They created something they loved, something they truly cared about and were happy making. Now, compare that to today, where studios hire 90 different people of different backgrounds without any cohesion in passion or symmetry and make them create something as if they are working in an insurance agency. Just stuff them into offices, give them deadlines, and send off all the creative ideas and processes to a think tank of higher-ups who don’t leave their designated office rooms.

Obviously, this is for a reason, and it’s simple: amazing games don’t sell as well as mediocre ones. You may be thinking to yourself, “Well, that doesn’t make sense! A good game would sell more than a mediocre one because people would want to play a good game!” No. Let’s use Fortnite as an example. Think back to the early days when it had style. The color palette was unique, the gameplay was a perfect mix of building and gunplay, the character design was congruent with the game’s idea, and the map was simple yet effective—it gave off a certain feeling that it was unique. Now, compare that to today. Fortnite has toned down its original color palette, made combat overly complicated without any central theme, added multiple game modes, created a workshop with over 1,000 skins that don’t match the game’s theme at all, and removed the signature feeling of the old maps. Different, isn’t it?

Think about WHY people say, “I miss the old Fortnite.” Well, it’s because they had a target audience. I was playing Fortnite in Season Two (the original), and the community was filled with a certain demographic. It was tight-knit and had a sense of camaraderie. The devs made the game and added things they liked and didn’t have to worry about whether or not it would gain a larger audience. This made the game feel like it had more soul—meaning it didn’t feel like an ad; it felt like a game. However, nowadays, it has more players and money at the sacrifice of quality. Why is that? Well, it’s simple: they fed off the normies.

Normies don’t care about game design, good character design, media literacy, or well-thought-out mechanics. No, they care about flashing colors, dumbed-down gameplay, funny characters, and easily digestible slop. You may say, “B-but, Fr0st, all that matters is how the masses react to it! Who cares about a specific audience? Corporations are meant to serve the consumer!” No. This applies to corporations giving a service—yes, I agree. However, when it comes to art, this is completely wrong. Art isn’t meant to be marketed; it’s meant to either invoke feelings or speak to someone. Do you think Nietzsche would be successful if he said, “Uh, yup, life has meaning because of God and, uhm, money and stuff!”? No. He tested the boundaries, and people respect him for it. Many people dislike Nietzsche, and that’s okay. That’s what’s beautiful about him—he has soul. Whether people loathe or love him, you cannot deny he is original.

All this means to say that art devoid of an audience is devoid of meaning. I want you to look at this video

This is a game called Bayonetta. Look at the combat and mechanics—it clearly has depth and an overall idea of what it’s supposed to be. The mechanics are complicated, the combos are intricate, the moves are interesting and flashy—it clearly has an idea of what the audience wants and is interested in. Now, compare that to this

Wow, doesn’t that look boring? It’s mediocre gunplay with rudimentary movement mechanics that have been done for the last 15 years.

Now, you may say that these are different genres and cannot be compared, and to that, I say yes—to a certain degree. However, look at the lack of style and originality the second clip has. You’ve seen the same formula over and over again. At what point do you look at it and say, “I’m tired of this”? The first clip has love poured into it—it has style and pizzazz. People may not like it, but it doesn’t matter; the people who do love it. While Call of Duty… I mean, let’s be honest, nobody looks at Call of Duty and says, “Wow, now that’s an avant-garde game filled with innovative ideas that test the boundaries and deliver an interesting gameplay experience.” No, it’s McDonald’s for idiots.

This isn’t bad, mind you. People have jobs; they want something to relax to. Of course, there should be games for them. However, the issue is that corporations look at Call of Duty and think, “Hmmm, this makes a lot of money. Let’s just do this so we can make a good investment!” And the cycle continues, regurgitating the same thing, and people eat it up. This, in turn, kills creativity, as most developers can’t get big budgets for different games, as corporations only greenlight games that follow the formula.


Part Two: People Immigrating Into a Target Audience

Now that we’ve talked about why a target audience is important, let’s talk about how a target audience is killed. Let’s use anime as an example. Over recent years, anime has gone mainstream. Long gone are the days when I got bullied for drawing Asuka at lunch. Nowadays, I’m seeing GIRLS with anime shirts. What effect does this have? Well, eventually, it will kill the originality of most anime.

Think about it: what is the main gripe normies have with anime? “Oh, I don’t like the fan service!” “Oh, I don’t like the Japanese culture or references!” “Oh, I think most anime is weird!” If you notice, all of these are what make anime… interesting? I mean, I don’t understand—you watch things that are objectively worse than most anime tropes. Explain how a character who’s, I don’t know, 16, taking a bath is worse than Godzilla killing hundreds of thousands of lives with a single step. Or in Marvel movies where they destroy cities. Those are both objectively worse than the fan service, but why do you not like it?

It’s obvious: the West has cultivated a culture around the principle of “a bundle of sticks is stronger than multiple sticks scattered around.” Hmm, I wonder who else said that… but anyway, I digress. Back to the point: the West has the idea of “everyone must fit into a social norm, and anyone who doesn’t is ostracized.” This happened with anime from the ’90s to 2019, and guess what? It still happens, just with more dedicated anime fans. They call anyone who is into anime culture or watches different shows besides shonen “neckbeards” or “gooners.” They only watch shonen and dismiss any other genre on the basis of “Oh, that stuff is weird!”

Like, dude, you are no different than 20 years ago. Don’t try to lump yourself into otaku culture. The people who like anime are typically nerdy, unattractive guys who want a community, yet you come into their space and tell them that they are weird? No shit, retard—that’s why they made their own stuff and their own community, because you were all making fun of them.

And this circles back to my previous point: anime is good because it adheres to a target audience. People watch anime over Western animation because it caters to a specific audience—a Japanese one, perhaps, but more importantly, a nerdy one. People like that anime is different and interesting because the ideas it shows and portrays are different than Western ones. Western media has devolved from fantastic storytelling to a person explaining a story.

My point being, like Quentin Tarantino said, good stories lead you on a carrot, carefully guiding you across a story as it unfolds until eventually you get your reward at the climax of the movie. It’s erotic in a sense—it teases you to a point of satisfaction. Now, if that was erotic, modern-day media is porn. You get exactly what you want without any of the effort. Marvel movies, for example, are filled with crazy cuts, zooms, and one-liners, always giving you stimulation without any purpose.

People love originality, yet they despise the originality that they don’t like. So, what is the purpose? Originality, by nature, will offend people. That’s what makes something original. Why would you critique something because you don’t like a certain aspect of it, yet plead to the industry to make more original things? It’s completely redundant.

The issue is that culture is being recycled. Media conglomerates are taking things that we did 50 years ago and slapping a new coat of paint on them because it’s easier to market and sell. This is a travesty to art and culture and will eventually lead to a loss in humanity. Whether you like it or not, humans need culture and art just as much as science. There’s a reason why there are art museums and science museums. Humans are creative—it’s what adds individuality and semblance. And once we give that up, it’s the day we all become mindless drones, working like good goyim, returning to our pods to eat our microwave dinner and watch a show that has been done 1,000 times before, only to do it all over again.

Art. Is. Crucial. Period.

Media and culture have devolved into instant gratification and mindless consumerism without any sense of self. We all consume the same things, talk about the same things, look the same, act the same, etc. We have devolved from making videos for a creative outlet and to make an artistic statement to widely appealing to the broadest audience possible.

Look at this video: .

This video is the perfect encapsulation of soullessness. It’s a boring concept with a host that has ZERO personality (he admits that he tries to take all individuality from his personality in videos). The only thing keeping you hooked is the flashy jumps, sound effects, short dialogue, etc. It’s like dangling keys in front of a baby. It’s mindless porn meant to make you stupid and in a transfixed state, not thinking about anything.

The shift of culture to an algorithm is single-handedly the biggest one in history, without a doubt. Everything must be optimized for views, clicks, etc. Everyone is making something for everyone. You need to be the best, at the top of the charts, with the most subs, etc. Nobody makes art for the sake of art anymore.

People wonder why we don’t have a great author or a great philosopher of our generation. Well, it’s because they get drowned out by foids making videos about “the pomegranate” or pop philosophy. Then, normies critique edgy media for being “offensive,” besides the fact that it’s what makes it interesting. They praise punk yet act like the very thing punk strove to get away from.

Look at looksmaxing. Compare the community and culture of PUA hate and sluthate to the culture nowadays. Once normies latched onto it, they strove to make it “for everyone.” They said it’s for people to look better, for people to improve upon themselves! Completely ignoring its original intent and, in turn, made it into just another tool for corporations to get money off of. They made an industry for males to buy into, just as the makeup industry did for women. All the soul has been taken out of it, and it’s just another trend.

The point of my essay is this: by making something for everyone, you are making something for nobody.
 
  • +1
  • JFL
Reactions: Rainman988, HTNcutecel, finnished and 21 others
Part One: The Importance of a Target Audience

Art devoid of meaning is just a product. This is evident in most media throughout recent years, whether it is Marvel, Call of Duty, Fortnite, etc. Long gone are the days when a studio hired a young, talented, and motivated team to create something special and unique. Yes, what they made may not have been for everyone, but it didn’t have to be for everyone. They created something they loved, something they truly cared about and were happy making. Now, compare that to today, where studios hire 90 different people of different backgrounds without any cohesion in passion or symmetry and make them create something as if they are working in an insurance agency. Just stuff them into offices, give them deadlines, and send off all the creative ideas and processes to a think tank of higher-ups who don’t leave their designated office rooms.

Obviously, this is for a reason, and it’s simple: amazing games don’t sell as well as mediocre ones. You may be thinking to yourself, “Well, that doesn’t make sense! A good game would sell more than a mediocre one because people would want to play a good game!” No. Let’s use Fortnite as an example. Think back to the early days when it had style. The color palette was unique, the gameplay was a perfect mix of building and gunplay, the character design was congruent with the game’s idea, and the map was simple yet effective—it gave off a certain feeling that it was unique. Now, compare that to today. Fortnite has toned down its original color palette, made combat overly complicated without any central theme, added multiple game modes, created a workshop with over 1,000 skins that don’t match the game’s theme at all, and removed the signature feeling of the old maps. Different, isn’t it?

Think about WHY people say, “I miss the old Fortnite.” Well, it’s because they had a target audience. I was playing Fortnite in Season Two (the original), and the community was filled with a certain demographic. It was tight-knit and had a sense of camaraderie. The devs made the game and added things they liked and didn’t have to worry about whether or not it would gain a larger audience. This made the game feel like it had more soul—meaning it didn’t feel like an ad; it felt like a game. However, nowadays, it has more players and money at the sacrifice of quality. Why is that? Well, it’s simple: they fed off the normies.

Normies don’t care about game design, good character design, media literacy, or well-thought-out mechanics. No, they care about flashing colors, dumbed-down gameplay, funny characters, and easily digestible slop. You may say, “B-but, Fr0st, all that matters is how the masses react to it! Who cares about a specific audience? Corporations are meant to serve the consumer!” No. This applies to corporations giving a service—yes, I agree. However, when it comes to art, this is completely wrong. Art isn’t meant to be marketed; it’s meant to either invoke feelings or speak to someone. Do you think Nietzsche would be successful if he said, “Uh, yup, life has meaning because of God and, uhm, money and stuff!”? No. He tested the boundaries, and people respect him for it. Many people dislike Nietzsche, and that’s okay. That’s what’s beautiful about him—he has soul. Whether people loathe or love him, you cannot deny he is original.

All this means to say that art devoid of an audience is devoid of meaning. I want you to look at this video

This is a game called Bayonetta. Look at the combat and mechanics—it clearly has depth and an overall idea of what it’s supposed to be. The mechanics are complicated, the combos are intricate, the moves are interesting and flashy—it clearly has an idea of what the audience wants and is interested in. Now, compare that to this

Wow, doesn’t that look boring? It’s mediocre gunplay with rudimentary movement mechanics that have been done for the last 15 years.

Now, you may say that these are different genres and cannot be compared, and to that, I say yes—to a certain degree. However, look at the lack of style and originality the second clip has. You’ve seen the same formula over and over again. At what point do you look at it and say, “I’m tired of this”? The first clip has love poured into it—it has style and pizzazz. People may not like it, but it doesn’t matter; the people who do love it. While Call of Duty… I mean, let’s be honest, nobody looks at Call of Duty and says, “Wow, now that’s an avant-garde game filled with innovative ideas that test the boundaries and deliver an interesting gameplay experience.” No, it’s McDonald’s for idiots.

This isn’t bad, mind you. People have jobs; they want something to relax to. Of course, there should be games for them. However, the issue is that corporations look at Call of Duty and think, “Hmmm, this makes a lot of money. Let’s just do this so we can make a good investment!” And the cycle continues, regurgitating the same thing, and people eat it up. This, in turn, kills creativity, as most developers can’t get big budgets for different games, as corporations only greenlight games that follow the formula.


Part Two: People Immigrating Into a Target Audience

Now that we’ve talked about why a target audience is important, let’s talk about how a target audience is killed. Let’s use anime as an example. Over recent years, anime has gone mainstream. Long gone are the days when I got bullied for drawing Asuka at lunch. Nowadays, I’m seeing GIRLS with anime shirts. What effect does this have? Well, eventually, it will kill the originality of most anime.

Think about it: what is the main gripe normies have with anime? “Oh, I don’t like the fan service!” “Oh, I don’t like the Japanese culture or references!” “Oh, I think most anime is weird!” If you notice, all of these are what make anime… interesting? I mean, I don’t understand—you watch things that are objectively worse than most anime tropes. Explain how a character who’s, I don’t know, 16, taking a bath is worse than Godzilla killing hundreds of thousands of lives with a single step. Or in Marvel movies where they destroy cities. Those are both objectively worse than the fan service, but why do you not like it?

It’s obvious: the West has cultivated a culture around the principle of “a bundle of sticks is stronger than multiple sticks scattered around.” Hmm, I wonder who else said that… but anyway, I digress. Back to the point: the West has the idea of “everyone must fit into a social norm, and anyone who doesn’t is ostracized.” This happened with anime from the ’90s to 2019, and guess what? It still happens, just with more dedicated anime fans. They call anyone who is into anime culture or watches different shows besides shonen “neckbeards” or “gooners.” They only watch shonen and dismiss any other genre on the basis of “Oh, that stuff is weird!”

Like, dude, you are no different than 20 years ago. Don’t try to lump yourself into otaku culture. The people who like anime are typically nerdy, unattractive guys who want a community, yet you come into their space and tell them that they are weird? No shit, retard—that’s why they made their own stuff and their own community, because you were all making fun of them.

And this circles back to my previous point: anime is good because it adheres to a target audience. People watch anime over Western animation because it caters to a specific audience—a Japanese one, perhaps, but more importantly, a nerdy one. People like that anime is different and interesting because the ideas it shows and portrays are different than Western ones. Western media has devolved from fantastic storytelling to a person explaining a story.

My point being, like Quentin Tarantino said, good stories lead you on a carrot, carefully guiding you across a story as it unfolds until eventually you get your reward at the climax of the movie. It’s erotic in a sense—it teases you to a point of satisfaction. Now, if that was erotic, modern-day media is porn. You get exactly what you want without any of the effort. Marvel movies, for example, are filled with crazy cuts, zooms, and one-liners, always giving you stimulation without any purpose.

People love originality, yet they despise the originality that they don’t like. So, what is the purpose? Originality, by nature, will offend people. That’s what makes something original. Why would you critique something because you don’t like a certain aspect of it, yet plead to the industry to make more original things? It’s completely redundant.

The issue is that culture is being recycled. Media conglomerates are taking things that we did 50 years ago and slapping a new coat of paint on them because it’s easier to market and sell. This is a travesty to art and culture and will eventually lead to a loss in humanity. Whether you like it or not, humans need culture and art just as much as science. There’s a reason why there are art museums and science museums. Humans are creative—it’s what adds individuality and semblance. And once we give that up, it’s the day we all become mindless drones, working like good goyim, returning to our pods to eat our microwave dinner and watch a show that has been done 1,000 times before, only to do it all over again.

Art. Is. Crucial. Period.

Media and culture have devolved into instant gratification and mindless consumerism without any sense of self. We all consume the same things, talk about the same things, look the same, act the same, etc. We have devolved from making videos for a creative outlet and to make an artistic statement to widely appealing to the broadest audience possible.

Look at this video: .

This video is the perfect encapsulation of soullessness. It’s a boring concept with a host that has ZERO personality (he admits that he tries to take all individuality from his personality in videos). The only thing keeping you hooked is the flashy jumps, sound effects, short dialogue, etc. It’s like dangling keys in front of a baby. It’s mindless porn meant to make you stupid and in a transfixed state, not thinking about anything.

The shift of culture to an algorithm is single-handedly the biggest one in history, without a doubt. Everything must be optimized for views, clicks, etc. Everyone is making something for everyone. You need to be the best, at the top of the charts, with the most subs, etc. Nobody makes art for the sake of art anymore.

People wonder why we don’t have a great author or a great philosopher of our generation. Well, it’s because they get drowned out by foids making videos about “the pomegranate” or pop philosophy. Then, normies critique edgy media for being “offensive,” besides the fact that it’s what makes it interesting. They praise punk yet act like the very thing punk strove to get away from.

Look at looksmaxing. Compare the community and culture of PUA hate and sluthate to the culture nowadays. Once normies latched onto it, they strove to make it “for everyone.” They said it’s for people to look better, for people to improve upon themselves! Completely ignoring its original intent and, in turn, made it into just another tool for corporations to get money off of. They made an industry for males to buy into, just as the makeup industry did for women. All the soul has been taken out of it, and it’s just another trend.

The point of my essay is this: by making something for everyone, you are making something for nobody.

@KaisenMaxxer @Godera @Cyrus @gonion wanter
 
  • +1
Reactions: otal_duu, Cyrus and R1PPer
Part One: The Importance of a Target Audience

Art devoid of meaning is just a product. This is evident in most media throughout recent years, whether it is Marvel, Call of Duty, Fortnite, etc. Long gone are the days when a studio hired a young, talented, and motivated team to create something special and unique. Yes, what they made may not have been for everyone, but it didn’t have to be for everyone. They created something they loved, something they truly cared about and were happy making. Now, compare that to today, where studios hire 90 different people of different backgrounds without any cohesion in passion or symmetry and make them create something as if they are working in an insurance agency. Just stuff them into offices, give them deadlines, and send off all the creative ideas and processes to a think tank of higher-ups who don’t leave their designated office rooms.

Obviously, this is for a reason, and it’s simple: amazing games don’t sell as well as mediocre ones. You may be thinking to yourself, “Well, that doesn’t make sense! A good game would sell more than a mediocre one because people would want to play a good game!” No. Let’s use Fortnite as an example. Think back to the early days when it had style. The color palette was unique, the gameplay was a perfect mix of building and gunplay, the character design was congruent with the game’s idea, and the map was simple yet effective—it gave off a certain feeling that it was unique. Now, compare that to today. Fortnite has toned down its original color palette, made combat overly complicated without any central theme, added multiple game modes, created a workshop with over 1,000 skins that don’t match the game’s theme at all, and removed the signature feeling of the old maps. Different, isn’t it?

Think about WHY people say, “I miss the old Fortnite.” Well, it’s because they had a target audience. I was playing Fortnite in Season Two (the original), and the community was filled with a certain demographic. It was tight-knit and had a sense of camaraderie. The devs made the game and added things they liked and didn’t have to worry about whether or not it would gain a larger audience. This made the game feel like it had more soul—meaning it didn’t feel like an ad; it felt like a game. However, nowadays, it has more players and money at the sacrifice of quality. Why is that? Well, it’s simple: they fed off the normies.

Normies don’t care about game design, good character design, media literacy, or well-thought-out mechanics. No, they care about flashing colors, dumbed-down gameplay, funny characters, and easily digestible slop. You may say, “B-but, Fr0st, all that matters is how the masses react to it! Who cares about a specific audience? Corporations are meant to serve the consumer!” No. This applies to corporations giving a service—yes, I agree. However, when it comes to art, this is completely wrong. Art isn’t meant to be marketed; it’s meant to either invoke feelings or speak to someone. Do you think Nietzsche would be successful if he said, “Uh, yup, life has meaning because of God and, uhm, money and stuff!”? No. He tested the boundaries, and people respect him for it. Many people dislike Nietzsche, and that’s okay. That’s what’s beautiful about him—he has soul. Whether people loathe or love him, you cannot deny he is original.

All this means to say that art devoid of an audience is devoid of meaning. I want you to look at this video

This is a game called Bayonetta. Look at the combat and mechanics—it clearly has depth and an overall idea of what it’s supposed to be. The mechanics are complicated, the combos are intricate, the moves are interesting and flashy—it clearly has an idea of what the audience wants and is interested in. Now, compare that to this

Wow, doesn’t that look boring? It’s mediocre gunplay with rudimentary movement mechanics that have been done for the last 15 years.

Now, you may say that these are different genres and cannot be compared, and to that, I say yes—to a certain degree. However, look at the lack of style and originality the second clip has. You’ve seen the same formula over and over again. At what point do you look at it and say, “I’m tired of this”? The first clip has love poured into it—it has style and pizzazz. People may not like it, but it doesn’t matter; the people who do love it. While Call of Duty… I mean, let’s be honest, nobody looks at Call of Duty and says, “Wow, now that’s an avant-garde game filled with innovative ideas that test the boundaries and deliver an interesting gameplay experience.” No, it’s McDonald’s for idiots.

This isn’t bad, mind you. People have jobs; they want something to relax to. Of course, there should be games for them. However, the issue is that corporations look at Call of Duty and think, “Hmmm, this makes a lot of money. Let’s just do this so we can make a good investment!” And the cycle continues, regurgitating the same thing, and people eat it up. This, in turn, kills creativity, as most developers can’t get big budgets for different games, as corporations only greenlight games that follow the formula.


Part Two: People Immigrating Into a Target Audience

Now that we’ve talked about why a target audience is important, let’s talk about how a target audience is killed. Let’s use anime as an example. Over recent years, anime has gone mainstream. Long gone are the days when I got bullied for drawing Asuka at lunch. Nowadays, I’m seeing GIRLS with anime shirts. What effect does this have? Well, eventually, it will kill the originality of most anime.

Think about it: what is the main gripe normies have with anime? “Oh, I don’t like the fan service!” “Oh, I don’t like the Japanese culture or references!” “Oh, I think most anime is weird!” If you notice, all of these are what make anime… interesting? I mean, I don’t understand—you watch things that are objectively worse than most anime tropes. Explain how a character who’s, I don’t know, 16, taking a bath is worse than Godzilla killing hundreds of thousands of lives with a single step. Or in Marvel movies where they destroy cities. Those are both objectively worse than the fan service, but why do you not like it?

It’s obvious: the West has cultivated a culture around the principle of “a bundle of sticks is stronger than multiple sticks scattered around.” Hmm, I wonder who else said that… but anyway, I digress. Back to the point: the West has the idea of “everyone must fit into a social norm, and anyone who doesn’t is ostracized.” This happened with anime from the ’90s to 2019, and guess what? It still happens, just with more dedicated anime fans. They call anyone who is into anime culture or watches different shows besides shonen “neckbeards” or “gooners.” They only watch shonen and dismiss any other genre on the basis of “Oh, that stuff is weird!”

Like, dude, you are no different than 20 years ago. Don’t try to lump yourself into otaku culture. The people who like anime are typically nerdy, unattractive guys who want a community, yet you come into their space and tell them that they are weird? No shit, retard—that’s why they made their own stuff and their own community, because you were all making fun of them.

And this circles back to my previous point: anime is good because it adheres to a target audience. People watch anime over Western animation because it caters to a specific audience—a Japanese one, perhaps, but more importantly, a nerdy one. People like that anime is different and interesting because the ideas it shows and portrays are different than Western ones. Western media has devolved from fantastic storytelling to a person explaining a story.

My point being, like Quentin Tarantino said, good stories lead you on a carrot, carefully guiding you across a story as it unfolds until eventually you get your reward at the climax of the movie. It’s erotic in a sense—it teases you to a point of satisfaction. Now, if that was erotic, modern-day media is porn. You get exactly what you want without any of the effort. Marvel movies, for example, are filled with crazy cuts, zooms, and one-liners, always giving you stimulation without any purpose.

People love originality, yet they despise the originality that they don’t like. So, what is the purpose? Originality, by nature, will offend people. That’s what makes something original. Why would you critique something because you don’t like a certain aspect of it, yet plead to the industry to make more original things? It’s completely redundant.

The issue is that culture is being recycled. Media conglomerates are taking things that we did 50 years ago and slapping a new coat of paint on them because it’s easier to market and sell. This is a travesty to art and culture and will eventually lead to a loss in humanity. Whether you like it or not, humans need culture and art just as much as science. There’s a reason why there are art museums and science museums. Humans are creative—it’s what adds individuality and semblance. And once we give that up, it’s the day we all become mindless drones, working like good goyim, returning to our pods to eat our microwave dinner and watch a show that has been done 1,000 times before, only to do it all over again.

Art. Is. Crucial. Period.

Media and culture have devolved into instant gratification and mindless consumerism without any sense of self. We all consume the same things, talk about the same things, look the same, act the same, etc. We have devolved from making videos for a creative outlet and to make an artistic statement to widely appealing to the broadest audience possible.

Look at this video: .

This video is the perfect encapsulation of soullessness. It’s a boring concept with a host that has ZERO personality (he admits that he tries to take all individuality from his personality in videos). The only thing keeping you hooked is the flashy jumps, sound effects, short dialogue, etc. It’s like dangling keys in front of a baby. It’s mindless porn meant to make you stupid and in a transfixed state, not thinking about anything.

The shift of culture to an algorithm is single-handedly the biggest one in history, without a doubt. Everything must be optimized for views, clicks, etc. Everyone is making something for everyone. You need to be the best, at the top of the charts, with the most subs, etc. Nobody makes art for the sake of art anymore.

People wonder why we don’t have a great author or a great philosopher of our generation. Well, it’s because they get drowned out by foids making videos about “the pomegranate” or pop philosophy. Then, normies critique edgy media for being “offensive,” besides the fact that it’s what makes it interesting. They praise punk yet act like the very thing punk strove to get away from.

Look at looksmaxing. Compare the community and culture of PUA hate and sluthate to the culture nowadays. Once normies latched onto it, they strove to make it “for everyone.” They said it’s for people to look better, for people to improve upon themselves! Completely ignoring its original intent and, in turn, made it into just another tool for corporations to get money off of. They made an industry for males to buy into, just as the makeup industry did for women. All the soul has been taken out of it, and it’s just another trend.

The point of my essay is this: by making something for everyone, you are making something for nobody.

Was waiting for you to post this dnr!
 
  • JFL
  • +1
Reactions: finnished, LTNUser, IanIachimoe2491 and 8 others
Was waiting for you to post this dnr!
Niggas always complain about how the site is boring yet do this shit under every thread that requires a third grade reading level.
 
  • +1
Reactions: finnished, LTNUser, Zukiteru and 5 others
Part One: The Importance of a Target Audience

Art devoid of meaning is just a product. This is evident in most media throughout recent years, whether it is Marvel, Call of Duty, Fortnite, etc. Long gone are the days when a studio hired a young, talented, and motivated team to create something special and unique. Yes, what they made may not have been for everyone, but it didn’t have to be for everyone. They created something they loved, something they truly cared about and were happy making. Now, compare that to today, where studios hire 90 different people of different backgrounds without any cohesion in passion or symmetry and make them create something as if they are working in an insurance agency. Just stuff them into offices, give them deadlines, and send off all the creative ideas and processes to a think tank of higher-ups who don’t leave their designated office rooms.

Obviously, this is for a reason, and it’s simple: amazing games don’t sell as well as mediocre ones. You may be thinking to yourself, “Well, that doesn’t make sense! A good game would sell more than a mediocre one because people would want to play a good game!” No. Let’s use Fortnite as an example. Think back to the early days when it had style. The color palette was unique, the gameplay was a perfect mix of building and gunplay, the character design was congruent with the game’s idea, and the map was simple yet effective—it gave off a certain feeling that it was unique. Now, compare that to today. Fortnite has toned down its original color palette, made combat overly complicated without any central theme, added multiple game modes, created a workshop with over 1,000 skins that don’t match the game’s theme at all, and removed the signature feeling of the old maps. Different, isn’t it?

Think about WHY people say, “I miss the old Fortnite.” Well, it’s because they had a target audience. I was playing Fortnite in Season Two (the original), and the community was filled with a certain demographic. It was tight-knit and had a sense of camaraderie. The devs made the game and added things they liked and didn’t have to worry about whether or not it would gain a larger audience. This made the game feel like it had more soul—meaning it didn’t feel like an ad; it felt like a game. However, nowadays, it has more players and money at the sacrifice of quality. Why is that? Well, it’s simple: they fed off the normies.

Normies don’t care about game design, good character design, media literacy, or well-thought-out mechanics. No, they care about flashing colors, dumbed-down gameplay, funny characters, and easily digestible slop. You may say, “B-but, Fr0st, all that matters is how the masses react to it! Who cares about a specific audience? Corporations are meant to serve the consumer!” No. This applies to corporations giving a service—yes, I agree. However, when it comes to art, this is completely wrong. Art isn’t meant to be marketed; it’s meant to either invoke feelings or speak to someone. Do you think Nietzsche would be successful if he said, “Uh, yup, life has meaning because of God and, uhm, money and stuff!”? No. He tested the boundaries, and people respect him for it. Many people dislike Nietzsche, and that’s okay. That’s what’s beautiful about him—he has soul. Whether people loathe or love him, you cannot deny he is original.

All this means to say that art devoid of an audience is devoid of meaning. I want you to look at this video

This is a game called Bayonetta. Look at the combat and mechanics—it clearly has depth and an overall idea of what it’s supposed to be. The mechanics are complicated, the combos are intricate, the moves are interesting and flashy—it clearly has an idea of what the audience wants and is interested in. Now, compare that to this

Wow, doesn’t that look boring? It’s mediocre gunplay with rudimentary movement mechanics that have been done for the last 15 years.

Now, you may say that these are different genres and cannot be compared, and to that, I say yes—to a certain degree. However, look at the lack of style and originality the second clip has. You’ve seen the same formula over and over again. At what point do you look at it and say, “I’m tired of this”? The first clip has love poured into it—it has style and pizzazz. People may not like it, but it doesn’t matter; the people who do love it. While Call of Duty… I mean, let’s be honest, nobody looks at Call of Duty and says, “Wow, now that’s an avant-garde game filled with innovative ideas that test the boundaries and deliver an interesting gameplay experience.” No, it’s McDonald’s for idiots.

This isn’t bad, mind you. People have jobs; they want something to relax to. Of course, there should be games for them. However, the issue is that corporations look at Call of Duty and think, “Hmmm, this makes a lot of money. Let’s just do this so we can make a good investment!” And the cycle continues, regurgitating the same thing, and people eat it up. This, in turn, kills creativity, as most developers can’t get big budgets for different games, as corporations only greenlight games that follow the formula.


Part Two: People Immigrating Into a Target Audience

Now that we’ve talked about why a target audience is important, let’s talk about how a target audience is killed. Let’s use anime as an example. Over recent years, anime has gone mainstream. Long gone are the days when I got bullied for drawing Asuka at lunch. Nowadays, I’m seeing GIRLS with anime shirts. What effect does this have? Well, eventually, it will kill the originality of most anime.

Think about it: what is the main gripe normies have with anime? “Oh, I don’t like the fan service!” “Oh, I don’t like the Japanese culture or references!” “Oh, I think most anime is weird!” If you notice, all of these are what make anime… interesting? I mean, I don’t understand—you watch things that are objectively worse than most anime tropes. Explain how a character who’s, I don’t know, 16, taking a bath is worse than Godzilla killing hundreds of thousands of lives with a single step. Or in Marvel movies where they destroy cities. Those are both objectively worse than the fan service, but why do you not like it?

It’s obvious: the West has cultivated a culture around the principle of “a bundle of sticks is stronger than multiple sticks scattered around.” Hmm, I wonder who else said that… but anyway, I digress. Back to the point: the West has the idea of “everyone must fit into a social norm, and anyone who doesn’t is ostracized.” This happened with anime from the ’90s to 2019, and guess what? It still happens, just with more dedicated anime fans. They call anyone who is into anime culture or watches different shows besides shonen “neckbeards” or “gooners.” They only watch shonen and dismiss any other genre on the basis of “Oh, that stuff is weird!”

Like, dude, you are no different than 20 years ago. Don’t try to lump yourself into otaku culture. The people who like anime are typically nerdy, unattractive guys who want a community, yet you come into their space and tell them that they are weird? No shit, retard—that’s why they made their own stuff and their own community, because you were all making fun of them.

And this circles back to my previous point: anime is good because it adheres to a target audience. People watch anime over Western animation because it caters to a specific audience—a Japanese one, perhaps, but more importantly, a nerdy one. People like that anime is different and interesting because the ideas it shows and portrays are different than Western ones. Western media has devolved from fantastic storytelling to a person explaining a story.

My point being, like Quentin Tarantino said, good stories lead you on a carrot, carefully guiding you across a story as it unfolds until eventually you get your reward at the climax of the movie. It’s erotic in a sense—it teases you to a point of satisfaction. Now, if that was erotic, modern-day media is porn. You get exactly what you want without any of the effort. Marvel movies, for example, are filled with crazy cuts, zooms, and one-liners, always giving you stimulation without any purpose.

People love originality, yet they despise the originality that they don’t like. So, what is the purpose? Originality, by nature, will offend people. That’s what makes something original. Why would you critique something because you don’t like a certain aspect of it, yet plead to the industry to make more original things? It’s completely redundant.

The issue is that culture is being recycled. Media conglomerates are taking things that we did 50 years ago and slapping a new coat of paint on them because it’s easier to market and sell. This is a travesty to art and culture and will eventually lead to a loss in humanity. Whether you like it or not, humans need culture and art just as much as science. There’s a reason why there are art museums and science museums. Humans are creative—it’s what adds individuality and semblance. And once we give that up, it’s the day we all become mindless drones, working like good goyim, returning to our pods to eat our microwave dinner and watch a show that has been done 1,000 times before, only to do it all over again.

Art. Is. Crucial. Period.

Media and culture have devolved into instant gratification and mindless consumerism without any sense of self. We all consume the same things, talk about the same things, look the same, act the same, etc. We have devolved from making videos for a creative outlet and to make an artistic statement to widely appealing to the broadest audience possible.

Look at this video: .

This video is the perfect encapsulation of soullessness. It’s a boring concept with a host that has ZERO personality (he admits that he tries to take all individuality from his personality in videos). The only thing keeping you hooked is the flashy jumps, sound effects, short dialogue, etc. It’s like dangling keys in front of a baby. It’s mindless porn meant to make you stupid and in a transfixed state, not thinking about anything.

The shift of culture to an algorithm is single-handedly the biggest one in history, without a doubt. Everything must be optimized for views, clicks, etc. Everyone is making something for everyone. You need to be the best, at the top of the charts, with the most subs, etc. Nobody makes art for the sake of art anymore.

People wonder why we don’t have a great author or a great philosopher of our generation. Well, it’s because they get drowned out by foids making videos about “the pomegranate” or pop philosophy. Then, normies critique edgy media for being “offensive,” besides the fact that it’s what makes it interesting. They praise punk yet act like the very thing punk strove to get away from.

Look at looksmaxing. Compare the community and culture of PUA hate and sluthate to the culture nowadays. Once normies latched onto it, they strove to make it “for everyone.” They said it’s for people to look better, for people to improve upon themselves! Completely ignoring its original intent and, in turn, made it into just another tool for corporations to get money off of. They made an industry for males to buy into, just as the makeup industry did for women. All the soul has been taken out of it, and it’s just another trend.

The point of my essay is this: by making something for everyone, you are making something for nobody.

@voluptuousness
 
  • +1
Reactions: otal_duu, Cyrus and R1PPer
thanks chatgpt
 
  • JFL
  • +1
Reactions: finnished, LTNUser, IanIachimoe2491 and 3 others
read every molecule
 
  • +1
Reactions: otal_duu, R1PPer and fr0st

Attachments

  • Screenshot 2025-02-27 034126.png
    Screenshot 2025-02-27 034126.png
    310.2 KB · Views: 0
  • +1
  • Woah
Reactions: otal_duu, R1PPer and Neucher
mogs :whistle:
 
  • JFL
  • +1
Reactions: otal_duu, R1PPer and fr0st
You dont think im talking in circles? i think i could have formatted the ideas better and written it more concisely tbh
 
  • +1
  • Hmm...
Reactions: HTNcutecel, otal_duu, R1PPer and 1 other person
tldr cutie pie?
 
  • JFL
Reactions: otal_duu, Cyrus, R1PPer and 2 others
Part One: The Importance of a Target Audience

Art devoid of meaning is just a product. This is evident in most media throughout recent years, whether it is Marvel, Call of Duty, Fortnite, etc. Long gone are the days when a studio hired a young, talented, and motivated team to create something special and unique. Yes, what they made may not have been for everyone, but it didn’t have to be for everyone. They created something they loved, something they truly cared about and were happy making. Now, compare that to today, where studios hire 90 different people of different backgrounds without any cohesion in passion or symmetry and make them create something as if they are working in an insurance agency. Just stuff them into offices, give them deadlines, and send off all the creative ideas and processes to a think tank of higher-ups who don’t leave their designated office rooms.

Obviously, this is for a reason, and it’s simple: amazing games don’t sell as well as mediocre ones. You may be thinking to yourself, “Well, that doesn’t make sense! A good game would sell more than a mediocre one because people would want to play a good game!” No. Let’s use Fortnite as an example. Think back to the early days when it had style. The color palette was unique, the gameplay was a perfect mix of building and gunplay, the character design was congruent with the game’s idea, and the map was simple yet effective—it gave off a certain feeling that it was unique. Now, compare that to today. Fortnite has toned down its original color palette, made combat overly complicated without any central theme, added multiple game modes, created a workshop with over 1,000 skins that don’t match the game’s theme at all, and removed the signature feeling of the old maps. Different, isn’t it?

Think about WHY people say, “I miss the old Fortnite.” Well, it’s because they had a target audience. I was playing Fortnite in Season Two (the original), and the community was filled with a certain demographic. It was tight-knit and had a sense of camaraderie. The devs made the game and added things they liked and didn’t have to worry about whether or not it would gain a larger audience. This made the game feel like it had more soul—meaning it didn’t feel like an ad; it felt like a game. However, nowadays, it has more players and money at the sacrifice of quality. Why is that? Well, it’s simple: they fed off the normies.

Normies don’t care about game design, good character design, media literacy, or well-thought-out mechanics. No, they care about flashing colors, dumbed-down gameplay, funny characters, and easily digestible slop. You may say, “B-but, Fr0st, all that matters is how the masses react to it! Who cares about a specific audience? Corporations are meant to serve the consumer!” No. This applies to corporations giving a service—yes, I agree. However, when it comes to art, this is completely wrong. Art isn’t meant to be marketed; it’s meant to either invoke feelings or speak to someone. Do you think Nietzsche would be successful if he said, “Uh, yup, life has meaning because of God and, uhm, money and stuff!”? No. He tested the boundaries, and people respect him for it. Many people dislike Nietzsche, and that’s okay. That’s what’s beautiful about him—he has soul. Whether people loathe or love him, you cannot deny he is original.

All this means to say that art devoid of an audience is devoid of meaning. I want you to look at this video

This is a game called Bayonetta. Look at the combat and mechanics—it clearly has depth and an overall idea of what it’s supposed to be. The mechanics are complicated, the combos are intricate, the moves are interesting and flashy—it clearly has an idea of what the audience wants and is interested in. Now, compare that to this

Wow, doesn’t that look boring? It’s mediocre gunplay with rudimentary movement mechanics that have been done for the last 15 years.

Now, you may say that these are different genres and cannot be compared, and to that, I say yes—to a certain degree. However, look at the lack of style and originality the second clip has. You’ve seen the same formula over and over again. At what point do you look at it and say, “I’m tired of this”? The first clip has love poured into it—it has style and pizzazz. People may not like it, but it doesn’t matter; the people who do love it. While Call of Duty… I mean, let’s be honest, nobody looks at Call of Duty and says, “Wow, now that’s an avant-garde game filled with innovative ideas that test the boundaries and deliver an interesting gameplay experience.” No, it’s McDonald’s for idiots.

This isn’t bad, mind you. People have jobs; they want something to relax to. Of course, there should be games for them. However, the issue is that corporations look at Call of Duty and think, “Hmmm, this makes a lot of money. Let’s just do this so we can make a good investment!” And the cycle continues, regurgitating the same thing, and people eat it up. This, in turn, kills creativity, as most developers can’t get big budgets for different games, as corporations only greenlight games that follow the formula.


Part Two: People Immigrating Into a Target Audience

Now that we’ve talked about why a target audience is important, let’s talk about how a target audience is killed. Let’s use anime as an example. Over recent years, anime has gone mainstream. Long gone are the days when I got bullied for drawing Asuka at lunch. Nowadays, I’m seeing GIRLS with anime shirts. What effect does this have? Well, eventually, it will kill the originality of most anime.

Think about it: what is the main gripe normies have with anime? “Oh, I don’t like the fan service!” “Oh, I don’t like the Japanese culture or references!” “Oh, I think most anime is weird!” If you notice, all of these are what make anime… interesting? I mean, I don’t understand—you watch things that are objectively worse than most anime tropes. Explain how a character who’s, I don’t know, 16, taking a bath is worse than Godzilla killing hundreds of thousands of lives with a single step. Or in Marvel movies where they destroy cities. Those are both objectively worse than the fan service, but why do you not like it?

It’s obvious: the West has cultivated a culture around the principle of “a bundle of sticks is stronger than multiple sticks scattered around.” Hmm, I wonder who else said that… but anyway, I digress. Back to the point: the West has the idea of “everyone must fit into a social norm, and anyone who doesn’t is ostracized.” This happened with anime from the ’90s to 2019, and guess what? It still happens, just with more dedicated anime fans. They call anyone who is into anime culture or watches different shows besides shonen “neckbeards” or “gooners.” They only watch shonen and dismiss any other genre on the basis of “Oh, that stuff is weird!”

Like, dude, you are no different than 20 years ago. Don’t try to lump yourself into otaku culture. The people who like anime are typically nerdy, unattractive guys who want a community, yet you come into their space and tell them that they are weird? No shit, retard—that’s why they made their own stuff and their own community, because you were all making fun of them.

And this circles back to my previous point: anime is good because it adheres to a target audience. People watch anime over Western animation because it caters to a specific audience—a Japanese one, perhaps, but more importantly, a nerdy one. People like that anime is different and interesting because the ideas it shows and portrays are different than Western ones. Western media has devolved from fantastic storytelling to a person explaining a story.

My point being, like Quentin Tarantino said, good stories lead you on a carrot, carefully guiding you across a story as it unfolds until eventually you get your reward at the climax of the movie. It’s erotic in a sense—it teases you to a point of satisfaction. Now, if that was erotic, modern-day media is porn. You get exactly what you want without any of the effort. Marvel movies, for example, are filled with crazy cuts, zooms, and one-liners, always giving you stimulation without any purpose.

People love originality, yet they despise the originality that they don’t like. So, what is the purpose? Originality, by nature, will offend people. That’s what makes something original. Why would you critique something because you don’t like a certain aspect of it, yet plead to the industry to make more original things? It’s completely redundant.

The issue is that culture is being recycled. Media conglomerates are taking things that we did 50 years ago and slapping a new coat of paint on them because it’s easier to market and sell. This is a travesty to art and culture and will eventually lead to a loss in humanity. Whether you like it or not, humans need culture and art just as much as science. There’s a reason why there are art museums and science museums. Humans are creative—it’s what adds individuality and semblance. And once we give that up, it’s the day we all become mindless drones, working like good goyim, returning to our pods to eat our microwave dinner and watch a show that has been done 1,000 times before, only to do it all over again.

Art. Is. Crucial. Period.

Media and culture have devolved into instant gratification and mindless consumerism without any sense of self. We all consume the same things, talk about the same things, look the same, act the same, etc. We have devolved from making videos for a creative outlet and to make an artistic statement to widely appealing to the broadest audience possible.

Look at this video: .

This video is the perfect encapsulation of soullessness. It’s a boring concept with a host that has ZERO personality (he admits that he tries to take all individuality from his personality in videos). The only thing keeping you hooked is the flashy jumps, sound effects, short dialogue, etc. It’s like dangling keys in front of a baby. It’s mindless porn meant to make you stupid and in a transfixed state, not thinking about anything.

The shift of culture to an algorithm is single-handedly the biggest one in history, without a doubt. Everything must be optimized for views, clicks, etc. Everyone is making something for everyone. You need to be the best, at the top of the charts, with the most subs, etc. Nobody makes art for the sake of art anymore.

People wonder why we don’t have a great author or a great philosopher of our generation. Well, it’s because they get drowned out by foids making videos about “the pomegranate” or pop philosophy. Then, normies critique edgy media for being “offensive,” besides the fact that it’s what makes it interesting. They praise punk yet act like the very thing punk strove to get away from.

Look at looksmaxing. Compare the community and culture of PUA hate and sluthate to the culture nowadays. Once normies latched onto it, they strove to make it “for everyone.” They said it’s for people to look better, for people to improve upon themselves! Completely ignoring its original intent and, in turn, made it into just another tool for corporations to get money off of. They made an industry for males to buy into, just as the makeup industry did for women. All the soul has been taken out of it, and it’s just another trend.

The point of my essay is this: by making something for everyone, you are making something for nobody.

A good example of this is pulp fiction vs antman and the wasp pulp fiction is the accumulation of multiple separate film genre and is made for people who want a cohesive story and a specific tone. antman is the accumulation of market research and trends made for people to flick popcorn at.
 
  • +1
  • Love it
Reactions: otal_duu, gonion wanter and R1PPer
I no no wanna read it all
 
  • JFL
Reactions: otal_duu and fr0st
so many words such little time
 
  • JFL
Reactions: otal_duu, R1PPer and fr0st
W thread. NORMIES RUIN EVERYTHING
Nerds create original hobby
More nerds join and the golden age happens
Nerds share hobby with normies, they like the hobby, but dont care as much
More normies join and want the hobby dumbed down
Corporations take control over hobby and dumb it down until its not recognizable anymore
 
  • +1
Reactions: Zukiteru, Tabula Rasa, Xyn and 6 others
the "everyone" target audience is a plague, it's a disease that wipes out every good game fandom and turns it into a bunch of redditors.

This happened with S.T.A.L.K.E.R.

the release of stalker 2 also unfortunately brought along this sickened horde.

what was once a tight knit community, where you could easily recognize other members because it was so small and dedicated.
The discussions had intelligence,there were 100s of inside jokes everyone recognized. Everyone already knew the basic fucking lore.

Now if you go to the r/stalker subreddit, the first thing you see is some faggot redditor asking who c-consciousness is (A IMPORTANT VILLAINOUS GROUP YOU WOULD KNOW IF YOU PLAYED THE ORIGINAL FUCKING GAME!!!!!)
Thousands of pictures that get reposted each day.These sons of bitches play the entire fucking 2nd game and complain when they dont understand the lore, AND THEN FUCKING REFUSE TO PLAY THE ORIGINAL TRILOGY BECAUSE FUCK YOU THAT'S WHY!!

Kfn

Look at this fucking meme! THIS FUCKING TEMPLATE IS FROM MOTHERFUCKING 2017 AND THESE NIGGERS ARE STILL USING IT!
also "a walking simulator"? Yeah fucking sorry, you have to play the game instead of fucking fast traveling everywhere. But this is nothing compared to the worst thing this ravageous redditor horde brought along.

Nigger

Women.......
 
  • +1
  • JFL
Reactions: HTNcutecel, Xyn, otal_duu and 4 others
the "everyone" target audience is a plague, it's a disease that wipes out every good game fandom and turns it into a bunch of redditors.

This happened with S.T.A.L.K.E.R.

the release of stalker 2 also unfortunately brought along this sickened horde.

what was once a tight knit community, where you could easily recognize other members because it was so small and dedicated.
The discussions had intelligence,there were 100s of inside jokes everyone recognized. Everyone already knew the basic fucking lore.

Now if you go to the r/stalker subreddit, the first thing you see is some faggot redditor asking who c-consciousness is (A IMPORTANT VILLAINOUS GROUP YOU WOULD KNOW IF YOU PLAYED THE ORIGINAL FUCKING GAME!!!!!)
Thousands of pictures that get reposted each day.These sons of bitches play the entire fucking 2nd game and complain when they dont understand the lore, AND THEN FUCKING REFUSE TO PLAY THE ORIGINAL TRILOGY BECAUSE FUCK YOU THAT'S WHY!!

View attachment 3525940
Look at this fucking meme! THIS FUCKING TEMPLATE IS FROM MOTHERFUCKING 2017 AND THESE NIGGERS ARE STILL USING IT!
also "a walking simulator"? Yeah fucking sorry, you have to play the game instead of fucking fast traveling everywhere. But this is nothing compared to the worst thing this ravageous redditor horde brought along.

View attachment 3525944
Women.......
FUCKING EXACTLY THE SAME THING HAPPENED TO RESIDENT EVIL ITS SO GODDAMN ANNOYING
 
  • +1
Reactions: otal_duu, gonion wanter, Godera and 2 others
W thread. NORMIES RUIN EVERYTHING
Nerds create original hobby
More nerds join and the golden age happens
Nerds share hobby with normies, they like the hobby, but dont care as much
More normies join and want the hobby dumbed down
Corporations take control over hobby and dumb it down until its not recognizable anymore
Literally. and normies will chastise you for not wanting people diluting there hobby and ask "why do you care so much" oh i dont know maybe THE WHOLE POINT OF A PASSION IS TO BE FUCKING PASSIONATE ABOUT IT!?!??!
 
  • +1
Reactions: Zukiteru, otal_duu, gonion wanter and 4 others
I might read it if tou send more pics in maid dress
 
  • +1
  • JFL
Reactions: otal_duu and fr0st
Part One: The Importance of a Target Audience

Art devoid of meaning is just a product. This is evident in most media throughout recent years, whether it is Marvel, Call of Duty, Fortnite, etc. Long gone are the days when a studio hired a young, talented, and motivated team to create something special and unique. Yes, what they made may not have been for everyone, but it didn’t have to be for everyone. They created something they loved, something they truly cared about and were happy making. Now, compare that to today, where studios hire 90 different people of different backgrounds without any cohesion in passion or symmetry and make them create something as if they are working in an insurance agency. Just stuff them into offices, give them deadlines, and send off all the creative ideas and processes to a think tank of higher-ups who don’t leave their designated office rooms.

Obviously, this is for a reason, and it’s simple: amazing games don’t sell as well as mediocre ones. You may be thinking to yourself, “Well, that doesn’t make sense! A good game would sell more than a mediocre one because people would want to play a good game!” No. Let’s use Fortnite as an example. Think back to the early days when it had style. The color palette was unique, the gameplay was a perfect mix of building and gunplay, the character design was congruent with the game’s idea, and the map was simple yet effective—it gave off a certain feeling that it was unique. Now, compare that to today. Fortnite has toned down its original color palette, made combat overly complicated without any central theme, added multiple game modes, created a workshop with over 1,000 skins that don’t match the game’s theme at all, and removed the signature feeling of the old maps. Different, isn’t it?

Think about WHY people say, “I miss the old Fortnite.” Well, it’s because they had a target audience. I was playing Fortnite in Season Two (the original), and the community was filled with a certain demographic. It was tight-knit and had a sense of camaraderie. The devs made the game and added things they liked and didn’t have to worry about whether or not it would gain a larger audience. This made the game feel like it had more soul—meaning it didn’t feel like an ad; it felt like a game. However, nowadays, it has more players and money at the sacrifice of quality. Why is that? Well, it’s simple: they fed off the normies.

Normies don’t care about game design, good character design, media literacy, or well-thought-out mechanics. No, they care about flashing colors, dumbed-down gameplay, funny characters, and easily digestible slop. You may say, “B-but, Fr0st, all that matters is how the masses react to it! Who cares about a specific audience? Corporations are meant to serve the consumer!” No. This applies to corporations giving a service—yes, I agree. However, when it comes to art, this is completely wrong. Art isn’t meant to be marketed; it’s meant to either invoke feelings or speak to someone. Do you think Nietzsche would be successful if he said, “Uh, yup, life has meaning because of God and, uhm, money and stuff!”? No. He tested the boundaries, and people respect him for it. Many people dislike Nietzsche, and that’s okay. That’s what’s beautiful about him—he has soul. Whether people loathe or love him, you cannot deny he is original.

All this means to say that art devoid of an audience is devoid of meaning. I want you to look at this video

This is a game called Bayonetta. Look at the combat and mechanics—it clearly has depth and an overall idea of what it’s supposed to be. The mechanics are complicated, the combos are intricate, the moves are interesting and flashy—it clearly has an idea of what the audience wants and is interested in. Now, compare that to this

Wow, doesn’t that look boring? It’s mediocre gunplay with rudimentary movement mechanics that have been done for the last 15 years.

Now, you may say that these are different genres and cannot be compared, and to that, I say yes—to a certain degree. However, look at the lack of style and originality the second clip has. You’ve seen the same formula over and over again. At what point do you look at it and say, “I’m tired of this”? The first clip has love poured into it—it has style and pizzazz. People may not like it, but it doesn’t matter; the people who do love it. While Call of Duty… I mean, let’s be honest, nobody looks at Call of Duty and says, “Wow, now that’s an avant-garde game filled with innovative ideas that test the boundaries and deliver an interesting gameplay experience.” No, it’s McDonald’s for idiots.

This isn’t bad, mind you. People have jobs; they want something to relax to. Of course, there should be games for them. However, the issue is that corporations look at Call of Duty and think, “Hmmm, this makes a lot of money. Let’s just do this so we can make a good investment!” And the cycle continues, regurgitating the same thing, and people eat it up. This, in turn, kills creativity, as most developers can’t get big budgets for different games, as corporations only greenlight games that follow the formula.


Part Two: People Immigrating Into a Target Audience

Now that we’ve talked about why a target audience is important, let’s talk about how a target audience is killed. Let’s use anime as an example. Over recent years, anime has gone mainstream. Long gone are the days when I got bullied for drawing Asuka at lunch. Nowadays, I’m seeing GIRLS with anime shirts. What effect does this have? Well, eventually, it will kill the originality of most anime.

Think about it: what is the main gripe normies have with anime? “Oh, I don’t like the fan service!” “Oh, I don’t like the Japanese culture or references!” “Oh, I think most anime is weird!” If you notice, all of these are what make anime… interesting? I mean, I don’t understand—you watch things that are objectively worse than most anime tropes. Explain how a character who’s, I don’t know, 16, taking a bath is worse than Godzilla killing hundreds of thousands of lives with a single step. Or in Marvel movies where they destroy cities. Those are both objectively worse than the fan service, but why do you not like it?

It’s obvious: the West has cultivated a culture around the principle of “a bundle of sticks is stronger than multiple sticks scattered around.” Hmm, I wonder who else said that… but anyway, I digress. Back to the point: the West has the idea of “everyone must fit into a social norm, and anyone who doesn’t is ostracized.” This happened with anime from the ’90s to 2019, and guess what? It still happens, just with more dedicated anime fans. They call anyone who is into anime culture or watches different shows besides shonen “neckbeards” or “gooners.” They only watch shonen and dismiss any other genre on the basis of “Oh, that stuff is weird!”

Like, dude, you are no different than 20 years ago. Don’t try to lump yourself into otaku culture. The people who like anime are typically nerdy, unattractive guys who want a community, yet you come into their space and tell them that they are weird? No shit, retard—that’s why they made their own stuff and their own community, because you were all making fun of them.

And this circles back to my previous point: anime is good because it adheres to a target audience. People watch anime over Western animation because it caters to a specific audience—a Japanese one, perhaps, but more importantly, a nerdy one. People like that anime is different and interesting because the ideas it shows and portrays are different than Western ones. Western media has devolved from fantastic storytelling to a person explaining a story.

My point being, like Quentin Tarantino said, good stories lead you on a carrot, carefully guiding you across a story as it unfolds until eventually you get your reward at the climax of the movie. It’s erotic in a sense—it teases you to a point of satisfaction. Now, if that was erotic, modern-day media is porn. You get exactly what you want without any of the effort. Marvel movies, for example, are filled with crazy cuts, zooms, and one-liners, always giving you stimulation without any purpose.

People love originality, yet they despise the originality that they don’t like. So, what is the purpose? Originality, by nature, will offend people. That’s what makes something original. Why would you critique something because you don’t like a certain aspect of it, yet plead to the industry to make more original things? It’s completely redundant.

The issue is that culture is being recycled. Media conglomerates are taking things that we did 50 years ago and slapping a new coat of paint on them because it’s easier to market and sell. This is a travesty to art and culture and will eventually lead to a loss in humanity. Whether you like it or not, humans need culture and art just as much as science. There’s a reason why there are art museums and science museums. Humans are creative—it’s what adds individuality and semblance. And once we give that up, it’s the day we all become mindless drones, working like good goyim, returning to our pods to eat our microwave dinner and watch a show that has been done 1,000 times before, only to do it all over again.

Art. Is. Crucial. Period.

Media and culture have devolved into instant gratification and mindless consumerism without any sense of self. We all consume the same things, talk about the same things, look the same, act the same, etc. We have devolved from making videos for a creative outlet and to make an artistic statement to widely appealing to the broadest audience possible.

Look at this video: .

This video is the perfect encapsulation of soullessness. It’s a boring concept with a host that has ZERO personality (he admits that he tries to take all individuality from his personality in videos). The only thing keeping you hooked is the flashy jumps, sound effects, short dialogue, etc. It’s like dangling keys in front of a baby. It’s mindless porn meant to make you stupid and in a transfixed state, not thinking about anything.

The shift of culture to an algorithm is single-handedly the biggest one in history, without a doubt. Everything must be optimized for views, clicks, etc. Everyone is making something for everyone. You need to be the best, at the top of the charts, with the most subs, etc. Nobody makes art for the sake of art anymore.

People wonder why we don’t have a great author or a great philosopher of our generation. Well, it’s because they get drowned out by foids making videos about “the pomegranate” or pop philosophy. Then, normies critique edgy media for being “offensive,” besides the fact that it’s what makes it interesting. They praise punk yet act like the very thing punk strove to get away from.

Look at looksmaxing. Compare the community and culture of PUA hate and sluthate to the culture nowadays. Once normies latched onto it, they strove to make it “for everyone.” They said it’s for people to look better, for people to improve upon themselves! Completely ignoring its original intent and, in turn, made it into just another tool for corporations to get money off of. They made an industry for males to buy into, just as the makeup industry did for women. All the soul has been taken out of it, and it’s just another trend.

The point of my essay is this: by making something for everyone, you are making something for nobody.

Also the thing that annoys me the most nowadays is a bad character design they dont adhere to the rule that characters need a good silhouette i cant differentiate any of them none of them have memorable designs
 
  • +1
Reactions: gonion wanter and R1PPer
Heh.. i guess if this will make you want me…
BUMP!
 
  • JFL
Reactions: fr0st
Niggas always complain about how the site is boring yet do this shit under every thread that requires a third grade reading level.
The fact that being low IQ and having no attention span is now seen as a status symbol here is a perfect example of what you discussed in the post
 
  • +1
  • JFL
Reactions: RecessedBoss and fr0st
 
W thread. NORMIES RUIN EVERYTHING
Nerds create original hobby
More nerds join and the golden age happens
Nerds share hobby with normies, they like the hobby, but dont care as much
More normies join and want the hobby dumbed down
Corporations take control over hobby and dumb it down until its not recognizable anymore
the "everyone" target audience is a plague, it's a disease that wipes out every good game fandom and turns it into a bunch of redditors.

This happened with S.T.A.L.K.E.R.

the release of stalker 2 also unfortunately brought along this sickened horde.

what was once a tight knit community, where you could easily recognize other members because it was so small and dedicated.
The discussions had intelligence,there were 100s of inside jokes everyone recognized. Everyone already knew the basic fucking lore.

Now if you go to the r/stalker subreddit, the first thing you see is some faggot redditor asking who c-consciousness is (A IMPORTANT VILLAINOUS GROUP YOU WOULD KNOW IF YOU PLAYED THE ORIGINAL FUCKING GAME!!!!!)
Thousands of pictures that get reposted each day.These sons of bitches play the entire fucking 2nd game and complain when they dont understand the lore, AND THEN FUCKING REFUSE TO PLAY THE ORIGINAL TRILOGY BECAUSE FUCK YOU THAT'S WHY!!

View attachment 3525940
Look at this fucking meme! THIS FUCKING TEMPLATE IS FROM MOTHERFUCKING 2017 AND THESE NIGGERS ARE STILL USING IT!
also "a walking simulator"? Yeah fucking sorry, you have to play the game instead of fucking fast traveling everywhere. But this is nothing compared to the worst thing this ravageous redditor horde brought along.

View attachment 3525944
Women.......
FUCKING EXACTLY THE SAME THING HAPPENED TO RESIDENT EVIL ITS SO GODDAMN ANNOYING
Literally. and normies will chastise you for not wanting people diluting there hobby and ask "why do you care so much" oh i dont know maybe THE WHOLE POINT OF A PASSION IS TO BE FUCKING PASSIONATE ABOUT IT!?!??!
KKcOsfcMTclKXvGmTcFrDsqlfU Q14TxFMfi9Ckfb5o
 
  • +1
  • JFL
Reactions: HTNcutecel, fr0st and RecessedBoss
The fact that being low IQ and having no attention span is now seen as a status symbol here is a perfect example of what you discussed in the post
Its the perfect example of how algorithmic based entertainment has ruined most of everything. they take the lessons of how an algorithm works and use them on the forum which leads to the users not paying attention to threads with a longer format and a more linear reading structure in favor for short dopaminergic slop.
 
  • +1
Reactions: gonion wanter
Part One: The Importance of a Target Audience

Art devoid of meaning is just a product. This is evident in most media throughout recent years, whether it is Marvel, Call of Duty, Fortnite, etc. Long gone are the days when a studio hired a young, talented, and motivated team to create something special and unique. Yes, what they made may not have been for everyone, but it didn’t have to be for everyone. They created something they loved, something they truly cared about and were happy making. Now, compare that to today, where studios hire 90 different people of different backgrounds without any cohesion in passion or symmetry and make them create something as if they are working in an insurance agency. Just stuff them into offices, give them deadlines, and send off all the creative ideas and processes to a think tank of higher-ups who don’t leave their designated office rooms.

Obviously, this is for a reason, and it’s simple: amazing games don’t sell as well as mediocre ones. You may be thinking to yourself, “Well, that doesn’t make sense! A good game would sell more than a mediocre one because people would want to play a good game!” No. Let’s use Fortnite as an example. Think back to the early days when it had style. The color palette was unique, the gameplay was a perfect mix of building and gunplay, the character design was congruent with the game’s idea, and the map was simple yet effective—it gave off a certain feeling that it was unique. Now, compare that to today. Fortnite has toned down its original color palette, made combat overly complicated without any central theme, added multiple game modes, created a workshop with over 1,000 skins that don’t match the game’s theme at all, and removed the signature feeling of the old maps. Different, isn’t it?

Think about WHY people say, “I miss the old Fortnite.” Well, it’s because they had a target audience. I was playing Fortnite in Season Two (the original), and the community was filled with a certain demographic. It was tight-knit and had a sense of camaraderie. The devs made the game and added things they liked and didn’t have to worry about whether or not it would gain a larger audience. This made the game feel like it had more soul—meaning it didn’t feel like an ad; it felt like a game. However, nowadays, it has more players and money at the sacrifice of quality. Why is that? Well, it’s simple: they fed off the normies.

Normies don’t care about game design, good character design, media literacy, or well-thought-out mechanics. No, they care about flashing colors, dumbed-down gameplay, funny characters, and easily digestible slop. You may say, “B-but, Fr0st, all that matters is how the masses react to it! Who cares about a specific audience? Corporations are meant to serve the consumer!” No. This applies to corporations giving a service—yes, I agree. However, when it comes to art, this is completely wrong. Art isn’t meant to be marketed; it’s meant to either invoke feelings or speak to someone. Do you think Nietzsche would be successful if he said, “Uh, yup, life has meaning because of God and, uhm, money and stuff!”? No. He tested the boundaries, and people respect him for it. Many people dislike Nietzsche, and that’s okay. That’s what’s beautiful about him—he has soul. Whether people loathe or love him, you cannot deny he is original.

All this means to say that art devoid of an audience is devoid of meaning. I want you to look at this video

This is a game called Bayonetta. Look at the combat and mechanics—it clearly has depth and an overall idea of what it’s supposed to be. The mechanics are complicated, the combos are intricate, the moves are interesting and flashy—it clearly has an idea of what the audience wants and is interested in. Now, compare that to this

Wow, doesn’t that look boring? It’s mediocre gunplay with rudimentary movement mechanics that have been done for the last 15 years.

Now, you may say that these are different genres and cannot be compared, and to that, I say yes—to a certain degree. However, look at the lack of style and originality the second clip has. You’ve seen the same formula over and over again. At what point do you look at it and say, “I’m tired of this”? The first clip has love poured into it—it has style and pizzazz. People may not like it, but it doesn’t matter; the people who do love it. While Call of Duty… I mean, let’s be honest, nobody looks at Call of Duty and says, “Wow, now that’s an avant-garde game filled with innovative ideas that test the boundaries and deliver an interesting gameplay experience.” No, it’s McDonald’s for idiots.

This isn’t bad, mind you. People have jobs; they want something to relax to. Of course, there should be games for them. However, the issue is that corporations look at Call of Duty and think, “Hmmm, this makes a lot of money. Let’s just do this so we can make a good investment!” And the cycle continues, regurgitating the same thing, and people eat it up. This, in turn, kills creativity, as most developers can’t get big budgets for different games, as corporations only greenlight games that follow the formula.


Part Two: People Immigrating Into a Target Audience

Now that we’ve talked about why a target audience is important, let’s talk about how a target audience is killed. Let’s use anime as an example. Over recent years, anime has gone mainstream. Long gone are the days when I got bullied for drawing Asuka at lunch. Nowadays, I’m seeing GIRLS with anime shirts. What effect does this have? Well, eventually, it will kill the originality of most anime.

Think about it: what is the main gripe normies have with anime? “Oh, I don’t like the fan service!” “Oh, I don’t like the Japanese culture or references!” “Oh, I think most anime is weird!” If you notice, all of these are what make anime… interesting? I mean, I don’t understand—you watch things that are objectively worse than most anime tropes. Explain how a character who’s, I don’t know, 16, taking a bath is worse than Godzilla killing hundreds of thousands of lives with a single step. Or in Marvel movies where they destroy cities. Those are both objectively worse than the fan service, but why do you not like it?

It’s obvious: the West has cultivated a culture around the principle of “a bundle of sticks is stronger than multiple sticks scattered around.” Hmm, I wonder who else said that… but anyway, I digress. Back to the point: the West has the idea of “everyone must fit into a social norm, and anyone who doesn’t is ostracized.” This happened with anime from the ’90s to 2019, and guess what? It still happens, just with more dedicated anime fans. They call anyone who is into anime culture or watches different shows besides shonen “neckbeards” or “gooners.” They only watch shonen and dismiss any other genre on the basis of “Oh, that stuff is weird!”

Like, dude, you are no different than 20 years ago. Don’t try to lump yourself into otaku culture. The people who like anime are typically nerdy, unattractive guys who want a community, yet you come into their space and tell them that they are weird? No shit, retard—that’s why they made their own stuff and their own community, because you were all making fun of them.

And this circles back to my previous point: anime is good because it adheres to a target audience. People watch anime over Western animation because it caters to a specific audience—a Japanese one, perhaps, but more importantly, a nerdy one. People like that anime is different and interesting because the ideas it shows and portrays are different than Western ones. Western media has devolved from fantastic storytelling to a person explaining a story.

My point being, like Quentin Tarantino said, good stories lead you on a carrot, carefully guiding you across a story as it unfolds until eventually you get your reward at the climax of the movie. It’s erotic in a sense—it teases you to a point of satisfaction. Now, if that was erotic, modern-day media is porn. You get exactly what you want without any of the effort. Marvel movies, for example, are filled with crazy cuts, zooms, and one-liners, always giving you stimulation without any purpose.

People love originality, yet they despise the originality that they don’t like. So, what is the purpose? Originality, by nature, will offend people. That’s what makes something original. Why would you critique something because you don’t like a certain aspect of it, yet plead to the industry to make more original things? It’s completely redundant.

The issue is that culture is being recycled. Media conglomerates are taking things that we did 50 years ago and slapping a new coat of paint on them because it’s easier to market and sell. This is a travesty to art and culture and will eventually lead to a loss in humanity. Whether you like it or not, humans need culture and art just as much as science. There’s a reason why there are art museums and science museums. Humans are creative—it’s what adds individuality and semblance. And once we give that up, it’s the day we all become mindless drones, working like good goyim, returning to our pods to eat our microwave dinner and watch a show that has been done 1,000 times before, only to do it all over again.

Art. Is. Crucial. Period.

Media and culture have devolved into instant gratification and mindless consumerism without any sense of self. We all consume the same things, talk about the same things, look the same, act the same, etc. We have devolved from making videos for a creative outlet and to make an artistic statement to widely appealing to the broadest audience possible.

Look at this video: .

This video is the perfect encapsulation of soullessness. It’s a boring concept with a host that has ZERO personality (he admits that he tries to take all individuality from his personality in videos). The only thing keeping you hooked is the flashy jumps, sound effects, short dialogue, etc. It’s like dangling keys in front of a baby. It’s mindless porn meant to make you stupid and in a transfixed state, not thinking about anything.

The shift of culture to an algorithm is single-handedly the biggest one in history, without a doubt. Everything must be optimized for views, clicks, etc. Everyone is making something for everyone. You need to be the best, at the top of the charts, with the most subs, etc. Nobody makes art for the sake of art anymore.

People wonder why we don’t have a great author or a great philosopher of our generation. Well, it’s because they get drowned out by foids making videos about “the pomegranate” or pop philosophy. Then, normies critique edgy media for being “offensive,” besides the fact that it’s what makes it interesting. They praise punk yet act like the very thing punk strove to get away from.

Look at looksmaxing. Compare the community and culture of PUA hate and sluthate to the culture nowadays. Once normies latched onto it, they strove to make it “for everyone.” They said it’s for people to look better, for people to improve upon themselves! Completely ignoring its original intent and, in turn, made it into just another tool for corporations to get money off of. They made an industry for males to buy into, just as the makeup industry did for women. All the soul has been taken out of it, and it’s just another trend.

The point of my essay is this: by making something for everyone, you are making something for nobody.

bump :feelsbadman:
 
Nice thread :) sad you get no interactions
 
  • +1
Reactions: fr0st
Its the perfect example of how algorithmic based entertainment has ruined most of everything. they take the lessons of how an algorithm works and use them on the forum which leads to the users not paying attention to threads with a longer format and a more linear reading structure in favor for short dopaminergic slop.
Yeah, people used to appreciate high effort threads and ignore or make fun of low IQ goyslop posters, but now if you actually post something with substance you just get hit with "dnrd" and the repetitive shitposters are treated like they're creating masterpieces
 
  • +1
  • JFL
Reactions: RecessedBoss and fr0st
Yeah, people used to appreciate high effort threads and ignore or make fun of low IQ goyslop posters, but now if you actually post something with substance you just get hit with "dnrd" and the repetitive shitposters are treated like they're creating masterpieces
I mean im not like Nabokov writing masterpieces but honestly id rather have 20 people critiquing the thread than 4 writing dnrd
 
  • +1
Reactions: gonion wanter
I just posted the thread at a bad time im sure it will get more traction once people wake up/ get out of school ect.
Erudite and high quality post
Bump
 
  • +1
Reactions: fr0st
Thank you this means a lot in a sea of dnrd's
although you ARE known as this forum’s femboy I appreciate the fact that you don’t make it your whole personality and put thought into threads
followed
 
  • JFL
Reactions: fr0st
although you ARE known as this forum’s femboy I appreciate the fact that you don’t make it your whole personality and put thought into threads
followed
GODDAMNIT DONT FUCKING ACT LIKE IM A FUCKING FEMBOY
 
  • JFL
Reactions: otal_duu
Part One: The Importance of a Target Audience

Art devoid of meaning is just a product. This is evident in most media throughout recent years, whether it is Marvel, Call of Duty, Fortnite, etc. Long gone are the days when a studio hired a young, talented, and motivated team to create something special and unique. Yes, what they made may not have been for everyone, but it didn’t have to be for everyone. They created something they loved, something they truly cared about and were happy making. Now, compare that to today, where studios hire 90 different people of different backgrounds without any cohesion in passion or symmetry and make them create something as if they are working in an insurance agency. Just stuff them into offices, give them deadlines, and send off all the creative ideas and processes to a think tank of higher-ups who don’t leave their designated office rooms.

Obviously, this is for a reason, and it’s simple: amazing games don’t sell as well as mediocre ones. You may be thinking to yourself, “Well, that doesn’t make sense! A good game would sell more than a mediocre one because people would want to play a good game!” No. Let’s use Fortnite as an example. Think back to the early days when it had style. The color palette was unique, the gameplay was a perfect mix of building and gunplay, the character design was congruent with the game’s idea, and the map was simple yet effective—it gave off a certain feeling that it was unique. Now, compare that to today. Fortnite has toned down its original color palette, made combat overly complicated without any central theme, added multiple game modes, created a workshop with over 1,000 skins that don’t match the game’s theme at all, and removed the signature feeling of the old maps. Different, isn’t it?

Think about WHY people say, “I miss the old Fortnite.” Well, it’s because they had a target audience. I was playing Fortnite in Season Two (the original), and the community was filled with a certain demographic. It was tight-knit and had a sense of camaraderie. The devs made the game and added things they liked and didn’t have to worry about whether or not it would gain a larger audience. This made the game feel like it had more soul—meaning it didn’t feel like an ad; it felt like a game. However, nowadays, it has more players and money at the sacrifice of quality. Why is that? Well, it’s simple: they fed off the normies.

Normies don’t care about game design, good character design, media literacy, or well-thought-out mechanics. No, they care about flashing colors, dumbed-down gameplay, funny characters, and easily digestible slop. You may say, “B-but, Fr0st, all that matters is how the masses react to it! Who cares about a specific audience? Corporations are meant to serve the consumer!” No. This applies to corporations giving a service—yes, I agree. However, when it comes to art, this is completely wrong. Art isn’t meant to be marketed; it’s meant to either invoke feelings or speak to someone. Do you think Nietzsche would be successful if he said, “Uh, yup, life has meaning because of God and, uhm, money and stuff!”? No. He tested the boundaries, and people respect him for it. Many people dislike Nietzsche, and that’s okay. That’s what’s beautiful about him—he has soul. Whether people loathe or love him, you cannot deny he is original.

All this means to say that art devoid of an audience is devoid of meaning. I want you to look at this video

This is a game called Bayonetta. Look at the combat and mechanics—it clearly has depth and an overall idea of what it’s supposed to be. The mechanics are complicated, the combos are intricate, the moves are interesting and flashy—it clearly has an idea of what the audience wants and is interested in. Now, compare that to this

Wow, doesn’t that look boring? It’s mediocre gunplay with rudimentary movement mechanics that have been done for the last 15 years.

Now, you may say that these are different genres and cannot be compared, and to that, I say yes—to a certain degree. However, look at the lack of style and originality the second clip has. You’ve seen the same formula over and over again. At what point do you look at it and say, “I’m tired of this”? The first clip has love poured into it—it has style and pizzazz. People may not like it, but it doesn’t matter; the people who do love it. While Call of Duty… I mean, let’s be honest, nobody looks at Call of Duty and says, “Wow, now that’s an avant-garde game filled with innovative ideas that test the boundaries and deliver an interesting gameplay experience.” No, it’s McDonald’s for idiots.

This isn’t bad, mind you. People have jobs; they want something to relax to. Of course, there should be games for them. However, the issue is that corporations look at Call of Duty and think, “Hmmm, this makes a lot of money. Let’s just do this so we can make a good investment!” And the cycle continues, regurgitating the same thing, and people eat it up. This, in turn, kills creativity, as most developers can’t get big budgets for different games, as corporations only greenlight games that follow the formula.


Part Two: People Immigrating Into a Target Audience

Now that we’ve talked about why a target audience is important, let’s talk about how a target audience is killed. Let’s use anime as an example. Over recent years, anime has gone mainstream. Long gone are the days when I got bullied for drawing Asuka at lunch. Nowadays, I’m seeing GIRLS with anime shirts. What effect does this have? Well, eventually, it will kill the originality of most anime.

Think about it: what is the main gripe normies have with anime? “Oh, I don’t like the fan service!” “Oh, I don’t like the Japanese culture or references!” “Oh, I think most anime is weird!” If you notice, all of these are what make anime… interesting? I mean, I don’t understand—you watch things that are objectively worse than most anime tropes. Explain how a character who’s, I don’t know, 16, taking a bath is worse than Godzilla killing hundreds of thousands of lives with a single step. Or in Marvel movies where they destroy cities. Those are both objectively worse than the fan service, but why do you not like it?

It’s obvious: the West has cultivated a culture around the principle of “a bundle of sticks is stronger than multiple sticks scattered around.” Hmm, I wonder who else said that… but anyway, I digress. Back to the point: the West has the idea of “everyone must fit into a social norm, and anyone who doesn’t is ostracized.” This happened with anime from the ’90s to 2019, and guess what? It still happens, just with more dedicated anime fans. They call anyone who is into anime culture or watches different shows besides shonen “neckbeards” or “gooners.” They only watch shonen and dismiss any other genre on the basis of “Oh, that stuff is weird!”

Like, dude, you are no different than 20 years ago. Don’t try to lump yourself into otaku culture. The people who like anime are typically nerdy, unattractive guys who want a community, yet you come into their space and tell them that they are weird? No shit, retard—that’s why they made their own stuff and their own community, because you were all making fun of them.

And this circles back to my previous point: anime is good because it adheres to a target audience. People watch anime over Western animation because it caters to a specific audience—a Japanese one, perhaps, but more importantly, a nerdy one. People like that anime is different and interesting because the ideas it shows and portrays are different than Western ones. Western media has devolved from fantastic storytelling to a person explaining a story.

My point being, like Quentin Tarantino said, good stories lead you on a carrot, carefully guiding you across a story as it unfolds until eventually you get your reward at the climax of the movie. It’s erotic in a sense—it teases you to a point of satisfaction. Now, if that was erotic, modern-day media is porn. You get exactly what you want without any of the effort. Marvel movies, for example, are filled with crazy cuts, zooms, and one-liners, always giving you stimulation without any purpose.

People love originality, yet they despise the originality that they don’t like. So, what is the purpose? Originality, by nature, will offend people. That’s what makes something original. Why would you critique something because you don’t like a certain aspect of it, yet plead to the industry to make more original things? It’s completely redundant.

The issue is that culture is being recycled. Media conglomerates are taking things that we did 50 years ago and slapping a new coat of paint on them because it’s easier to market and sell. This is a travesty to art and culture and will eventually lead to a loss in humanity. Whether you like it or not, humans need culture and art just as much as science. There’s a reason why there are art museums and science museums. Humans are creative—it’s what adds individuality and semblance. And once we give that up, it’s the day we all become mindless drones, working like good goyim, returning to our pods to eat our microwave dinner and watch a show that has been done 1,000 times before, only to do it all over again.

Art. Is. Crucial. Period.

Media and culture have devolved into instant gratification and mindless consumerism without any sense of self. We all consume the same things, talk about the same things, look the same, act the same, etc. We have devolved from making videos for a creative outlet and to make an artistic statement to widely appealing to the broadest audience possible.

Look at this video: .

This video is the perfect encapsulation of soullessness. It’s a boring concept with a host that has ZERO personality (he admits that he tries to take all individuality from his personality in videos). The only thing keeping you hooked is the flashy jumps, sound effects, short dialogue, etc. It’s like dangling keys in front of a baby. It’s mindless porn meant to make you stupid and in a transfixed state, not thinking about anything.

The shift of culture to an algorithm is single-handedly the biggest one in history, without a doubt. Everything must be optimized for views, clicks, etc. Everyone is making something for everyone. You need to be the best, at the top of the charts, with the most subs, etc. Nobody makes art for the sake of art anymore.

People wonder why we don’t have a great author or a great philosopher of our generation. Well, it’s because they get drowned out by foids making videos about “the pomegranate” or pop philosophy. Then, normies critique edgy media for being “offensive,” besides the fact that it’s what makes it interesting. They praise punk yet act like the very thing punk strove to get away from.

Look at looksmaxing. Compare the community and culture of PUA hate and sluthate to the culture nowadays. Once normies latched onto it, they strove to make it “for everyone.” They said it’s for people to look better, for people to improve upon themselves! Completely ignoring its original intent and, in turn, made it into just another tool for corporations to get money off of. They made an industry for males to buy into, just as the makeup industry did for women. All the soul has been taken out of it, and it’s just another trend.

The point of my essay is this: by making something for everyone, you are making something for nobody.

One more bump
 
DNR + the problem is that the idiot bosses force everyone to create crap, and ordinary people with good ideas are left behind, now there will be another change when ordinary people will be able to create their own content without going to the bosses and the bosses will no longer exist
 
  • JFL
Reactions: fr0st
fortnite fortnite. read every word. creativity ended with ai. only good anime is texhnolyze
 
  • +1
Reactions: fr0st
DNR + the problem is that the idiot bosses force everyone to create crap, and ordinary people with good ideas are left behind, now there will be another change when ordinary people will be able to create their own content without going to the bosses and the bosses will no longer exist
Wow its almost as if i fucking said that in the goddamn essay!
 
  • JFL
Reactions: Wexilarious and Xyn
fortnite fortnite. read every word. creativity ended with ai. only good anime is texhnolyze
ai is the result of art being profit focused
 
  • +1
Reactions: Xyn
Good thread.
 
  • +1
Reactions: Azim and fr0st
idk how ur calling this thread "very high effort" but its pretty cool nonetheless even though theres a lot of water
 
  • Hmm...
Reactions: fr0st

Similar threads

Kira777
Replies
19
Views
189
Kira777
Kira777
T
Replies
2
Views
68
fr0st
fr0st
fr0st
Replies
191
Views
3K
Gaygymmaxx
Gaygymmaxx
Jatt
Replies
38
Views
869
Сигма Бой
Сигма Бой
TalesFromTheSlums
Replies
4
Views
157
TalesFromTheSlums
TalesFromTheSlums

Users who are viewing this thread

  • Back
    Top