S
Senssei
Iron
- Joined
- Jan 9, 2020
- Posts
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I have been studying @Zyros case for a while, and it seem he have alot of hidden looksmaxing potential which most (and him) do not seem to know. He actually has a good eye area, decent skull width, high cheekbones, good browbone and mandibular mass. What he lacks but is actually relatively easy to fix, is nose-mouth area harmony and some lack of definition which is actually very easy to fix with a little bit of filler in the right places.
>He have a poor upper lip to lower lip ratio, which is fixable with lower lip reduction, his nose width to mouth width ratio can be improved with rhinoplasty, his nasal bridge and nasal tip definition can be easily improved with a rhino too.
>He have a wide chin, which is usually good, BUT in his case its not a good trait because his mandibular contour is very rounded (very wide chins combo better with concave mandibular bodies and concave upper masseter area), so I made his chin longer and narrower, simulating a bit of filler add to the region, this alone gives great angularity to his lower face.
>To counter his convex upper massseter area, which ideally should be a little bit narrower than the bigonal itself, I augmented a little bit his cheekbones arch-to-temple region, simulating some filler applied to the area (I also added a tiny bit of filler in the jaw angles in one of two of the morphs).
As you can see, in the after he actually looks high tier (he already looks good before tho, but there is a visible improvement), and all the changes made are realistic and doable. This comes to show that one can improve alot if he knows exactly WHAT to do. And sometimes we have to let go of an "ideal" trait in itself (like his wide square chin) and change it so we get better harmony. Sacrificing the isolated aesthetic of a certain trait for the "greater good", which seems to be often forgotten here. Sometimes making a trait "non-ideal" in itself will actually make the whole face better. In his case his nice wide square chin must be sacrificed for a narrower, pointier and longer chin.
(OBS: @Zyros if you want this thread deleted just tell me.)
>He have a poor upper lip to lower lip ratio, which is fixable with lower lip reduction, his nose width to mouth width ratio can be improved with rhinoplasty, his nasal bridge and nasal tip definition can be easily improved with a rhino too.
>He have a wide chin, which is usually good, BUT in his case its not a good trait because his mandibular contour is very rounded (very wide chins combo better with concave mandibular bodies and concave upper masseter area), so I made his chin longer and narrower, simulating a bit of filler add to the region, this alone gives great angularity to his lower face.
>To counter his convex upper massseter area, which ideally should be a little bit narrower than the bigonal itself, I augmented a little bit his cheekbones arch-to-temple region, simulating some filler applied to the area (I also added a tiny bit of filler in the jaw angles in one of two of the morphs).
As you can see, in the after he actually looks high tier (he already looks good before tho, but there is a visible improvement), and all the changes made are realistic and doable. This comes to show that one can improve alot if he knows exactly WHAT to do. And sometimes we have to let go of an "ideal" trait in itself (like his wide square chin) and change it so we get better harmony. Sacrificing the isolated aesthetic of a certain trait for the "greater good", which seems to be often forgotten here. Sometimes making a trait "non-ideal" in itself will actually make the whole face better. In his case his nice wide square chin must be sacrificed for a narrower, pointier and longer chin.
(OBS: @Zyros if you want this thread deleted just tell me.)
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