Effects of facial projection and recession on front view + masculinity pill

thecel

thecel

narrow-orbits brachy-skull ogre
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TLDR




Forward-projected facial profile = attractive face in the front view

This is pretty obvious for most of y'all, but I think it's worthwhile to show the difference forward growth can make to the front view, with no perspective distortion, under the same lighting conditions.

Today we'll be unscientifically examining forward growth using a 3D model I downloaded from CGTrader. All the renders were shot through an orthographic lens, which means there's no perspective distortion, so the heads may appear kind of wide in the frontal shots.
  1. 1st picture = morphed: more recessed
  2. 2nd picture = original model
  3. 3rd picture = morphed: more forward-grown
Recessed Side
Original Side
Projected Side


Recessed Side 2
Original Side 2
Projected Side 2


Recessed Side 3
Original Side 3
Projected Side 3


In order for this collection of renders to effectively counterargue against people who believe, "side profile doesn't matter that much bro, it's all about the front view," I only translated vertices along the Y axisβ€”that's the axis that goes forwards and backwards relative to the face (in Blender, the Z axis goes up and down). So I didn't move any parts of the face horizontally or vertically; I did were entirely forwards/backwards mesh edits.

Anyway, here's how they look from the front:

Recessed Front
Original Front
Projected Front


Recessed Front 2
Original Front 2
Projected Front 2


Recessed Front 3
Original Front 3
Projected Front 3


Big difference right?

Your side profile isn't just your side profile. Facial projection is also key to an aesthetically pleasing front view.



Masculinity Pill

Masculine bone structure can compensate for midface recession.

See how the recessed guy and the forward-grown guy compare to the recessed guy morphed with a more masculine craniofacial structure:

Recessed Front
Masculinized Recessed Front
Projected Front


Recessed Front 2
Masculinized Recessed Front 2
Projected Front 2


Recessed Front 3
Masculinized Recessed Front 3
Projected Front 3


Even though the forward-grown guy brutally mogs the recessed guy, the masculinized recessed guy mogs the forward-grown guy in the front view.

The masculinized recessed guy's profile shots:

Masculinized Recessed Side
Masculinized Recessed Side 2
Masculinized Recessed Side 3
 
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DN READ WILL READ BUT I ALREADY KNOW ITS GOING TO BE A BANGER BY @thecel :love:
 
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animate my avi 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟 🀟🀟🀟🀟
 
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TLDR: forward growth means 0 nasolabial folds, recession means nasolabial folds
 
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TLDR: forward growth means 0 nasolabial folds, recession means nasolabial folds
retarded thinking nl folds can be caused by a number of things
 
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  • Hmm...
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Sent u a pm
 
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retarded thinking nl folds can be caused by a number of things
if youre not badly recessed then literally fatpads play bigger role in avoiding nl folds
 
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retarded thinking nl folds can be caused by a number of things

Yeah but being recessed makes it very likely that you have nasolabial folds, while being forward-grown makes it very unlikely that you have them.
 
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Yeah but being recessed makes it very likely that you have nasolabial folds, while being forward-grown makes it very unlikely that you have them.
yes forward growth does play a part but not as much as you think it does, being forward grown wont do shit if you have low set malar fat pads
 
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I must be fucking low IQ and retarded because I cna barely notice any fucking difference in the recessed vs original vs forward grown in some of the pics
 
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ITT I learn that forward growth is cope
 
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good thread did read.
 
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Good thread. dn rd
 
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I must be fucking low IQ and retarded because I cna barely notice any fucking difference in the recessed vs original vs forward grown in some of the pics

TLDR


The recessed face looks flatter and sunken inward around the lower nose area. The recessed guy's inner under-eye area is shadowed in the bottom 2 pics; the forward-grown guy's inner under-eye area is well-lit. The forward-grown guy looks more youthful; his face is smoother, cleaner, and closer to the chiseled look.
 
Last edited:
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Lol that's basically Mussolini's face
 
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Indeed.

2324
 
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View attachment 898268



Forward-projected facial profile = attractive face in the front view

This is pretty obvious for most of y'all, but I think it's worthwhile to show the difference forward growth can make to the front view, with no perspective distortion, under the same lighting conditions.

Today we'll be unscientifically examining forward growth using a 3D model I downloaded from CGTrader. All the renders were shot through an orthographic lens, which means there's no perspective distortion, so the heads may appear kind of wide in the frontal shots.
  1. 1st picture = morphed: more recessed
  2. 2nd picture = original model
  3. 3rd picture = morphed: more forward-grown
View attachment 898167View attachment 898169View attachment 898170

View attachment 898159View attachment 898160View attachment 898157

View attachment 898156View attachment 898153View attachment 898154

In order for this collection of renders to effectively counterargue against people who believe, "side profile doesn't matter that much bro, it's all about the front view," I only translated vertices along the Y axisβ€”that's the axis that goes forwards and backwards relative to the face (in Blender, the Z axis goes up and down). So I didn't move any parts of the face horizontally or vertically; I did were entirely forwards/backwards mesh edits.

Anyway, here's how they look from the front:

View attachment 898168View attachment 898172View attachment 898171

View attachment 898162View attachment 898161View attachment 898163

View attachment 898151View attachment 898152View attachment 898150

Big difference right?

Your side profile isn't just your side profile. Facial projection is also key to an aesthetically pleasing front view.



Masculinity Pill

Masculine bone structure can compensate for midface recession.

See how the recessed guy and the forward-grown guy compare to the recessed guy morphed with a more masculine craniofacial structure:

View attachment 898168View attachment 898165View attachment 898171

View attachment 898162View attachment 898164View attachment 898163

View attachment 898151View attachment 898149View attachment 898150

Even though the forward-grown guy brutally mogs the recessed guy, the masculinized recessed guy mogs the forward-grown guy in the front view.

The masculinized recessed guy's profile shots:

View attachment 898166View attachment 898158View attachment 898155
Should’ve showed from 3/4ths view
Matters just as much as front
And we could actually see the forward growth better
 
Even though the forward-grown guy brutally mogs the recessed guy, the masculinized recessed guy mogs the forward-grown guy in the front view.
been saying this for such a long fucking time
 
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Yeah but being recessed makes it very likely that you have nasolabial folds, while being forward-grown makes it very unlikely that you have them.


That makes sense in my case
 
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View attachment 898268



Forward-projected facial profile = attractive face in the front view

This is pretty obvious for most of y'all, but I think it's worthwhile to show the difference forward growth can make to the front view, with no perspective distortion, under the same lighting conditions.

Today we'll be unscientifically examining forward growth using a 3D model I downloaded from CGTrader. All the renders were shot through an orthographic lens, which means there's no perspective distortion, so the heads may appear kind of wide in the frontal shots.
  1. 1st picture = morphed: more recessed
  2. 2nd picture = original model
  3. 3rd picture = morphed: more forward-grown
View attachment 898167View attachment 898169View attachment 898170

View attachment 898159View attachment 898160View attachment 898157

View attachment 898156View attachment 898153View attachment 898154

In order for this collection of renders to effectively counterargue against people who believe, "side profile doesn't matter that much bro, it's all about the front view," I only translated vertices along the Y axisβ€”that's the axis that goes forwards and backwards relative to the face (in Blender, the Z axis goes up and down). So I didn't move any parts of the face horizontally or vertically; I did were entirely forwards/backwards mesh edits.

Anyway, here's how they look from the front:

View attachment 898168View attachment 898172View attachment 898171

View attachment 898162View attachment 898161View attachment 898163

View attachment 898151View attachment 898152View attachment 898150

Big difference right?

Your side profile isn't just your side profile. Facial projection is also key to an aesthetically pleasing front view.



Masculinity Pill

Masculine bone structure can compensate for midface recession.

See how the recessed guy and the forward-grown guy compare to the recessed guy morphed with a more masculine craniofacial structure:

View attachment 898168View attachment 898165View attachment 898171

View attachment 898162View attachment 898164View attachment 898163

View attachment 898151View attachment 898149View attachment 898150

Even though the forward-grown guy brutally mogs the recessed guy, the masculinized recessed guy mogs the forward-grown guy in the front view.

The masculinized recessed guy's profile shots:

View attachment 898166View attachment 898158View attachment 898155



FUCK I LOVE YOU MAN THIS IS SO USEFUL WTF DID YOU CODE THIS YOURSELF ?
 
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basically be white or have white becuase thats the only race with the forward grown noses
 
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View attachment 898268



Forward-projected facial profile = attractive face in the front view

This is pretty obvious for most of y'all, but I think it's worthwhile to show the difference forward growth can make to the front view, with no perspective distortion, under the same lighting conditions.

Today we'll be unscientifically examining forward growth using a 3D model I downloaded from CGTrader. All the renders were shot through an orthographic lens, which means there's no perspective distortion, so the heads may appear kind of wide in the frontal shots.
  1. 1st picture = morphed: more recessed
  2. 2nd picture = original model
  3. 3rd picture = morphed: more forward-grown
View attachment 898167View attachment 898169View attachment 898170

View attachment 898159View attachment 898160View attachment 898157

View attachment 898156View attachment 898153View attachment 898154

In order for this collection of renders to effectively counterargue against people who believe, "side profile doesn't matter that much bro, it's all about the front view," I only translated vertices along the Y axisβ€”that's the axis that goes forwards and backwards relative to the face (in Blender, the Z axis goes up and down). So I didn't move any parts of the face horizontally or vertically; I did were entirely forwards/backwards mesh edits.

Anyway, here's how they look from the front:

View attachment 898168View attachment 898172View attachment 898171

View attachment 898162View attachment 898161View attachment 898163

View attachment 898151View attachment 898152View attachment 898150

Big difference right?

Your side profile isn't just your side profile. Facial projection is also key to an aesthetically pleasing front view.



Masculinity Pill

Masculine bone structure can compensate for midface recession.

See how the recessed guy and the forward-grown guy compare to the recessed guy morphed with a more masculine craniofacial structure:

View attachment 898168View attachment 898165View attachment 898171

View attachment 898162View attachment 898164View attachment 898163

View attachment 898151View attachment 898149View attachment 898150

Even though the forward-grown guy brutally mogs the recessed guy, the masculinized recessed guy mogs the forward-grown guy in the front view.

The masculinized recessed guy's profile shots:

View attachment 898166View attachment 898158View attachment 898155

Dude, if you created this, its kinda sick skill. How did you know that the forehead moves like that on the side profile from normal to forward grown? I mean specifically the fact that the forehead sticks forward and moves way in front of the eyes, sorta creates a "helmet" form from the forehead bone and it sticks way in front of the eye? I havent seen this change animation anywhere, how did you know it?

Reason why Im asking is because my forehead changed in exactly the same way from hardmewing, as you show on the side profile examples. Same for the nose. I was concerned that this shape was incorrect or something like that, because Ive never seen it shown else where and Mike Mew's animation of how forward growth changes the profile is not quite as yours. Yours is more precise I think. Except that on your examples there is no downward growth, like at all, which is not a bad thing, because faces can be recessed without downward growth.

My face changed in almost exactly the same way as your examples, except, my nosebridge at eye level also got slightly taller. In your example the nosebridge at eye level increases significantly from recessed to normal, but then from normal to forward grown, the difference is very minimal. Well, for me the difference was slightly bigger from having normal growth, to more forward growth. Specifically nose bridge height at eye level, increased mostly.

Pls tell me, how did you know about the forehead thing specifically, Im irritated and happy to see this example, as this is exactly how my side profile changed.

Unfortunately my skull/face is not the masculinized version, but the normal version, but hey, you cant have everything... If I could trade, I would take masculinized recessed over normal and forward grown. But Ill take what I have, at least it is the forwardmaxxed version of normal.

I saved all the images dude, its so unreal how precise it shows the difference of exactly how my side profile changed.
 
Last edited:
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Reactions: thecel
View attachment 898268



Forward-projected facial profile = attractive face in the front view

This is pretty obvious for most of y'all, but I think it's worthwhile to show the difference forward growth can make to the front view, with no perspective distortion, under the same lighting conditions.

Today we'll be unscientifically examining forward growth using a 3D model I downloaded from CGTrader. All the renders were shot through an orthographic lens, which means there's no perspective distortion, so the heads may appear kind of wide in the frontal shots.
  1. 1st picture = morphed: more recessed
  2. 2nd picture = original model
  3. 3rd picture = morphed: more forward-grown
View attachment 898167View attachment 898169View attachment 898170

View attachment 898159View attachment 898160View attachment 898157

View attachment 898156View attachment 898153View attachment 898154

In order for this collection of renders to effectively counterargue against people who believe, "side profile doesn't matter that much bro, it's all about the front view," I only translated vertices along the Y axisβ€”that's the axis that goes forwards and backwards relative to the face (in Blender, the Z axis goes up and down). So I didn't move any parts of the face horizontally or vertically; I did were entirely forwards/backwards mesh edits.

Anyway, here's how they look from the front:

View attachment 898168View attachment 898172View attachment 898171

View attachment 898162View attachment 898161View attachment 898163

View attachment 898151View attachment 898152View attachment 898150

Big difference right?

Your side profile isn't just your side profile. Facial projection is also key to an aesthetically pleasing front view.



Masculinity Pill

Masculine bone structure can compensate for midface recession.

See how the recessed guy and the forward-grown guy compare to the recessed guy morphed with a more masculine craniofacial structure:

View attachment 898168View attachment 898165View attachment 898171

View attachment 898162View attachment 898164View attachment 898163

View attachment 898151View attachment 898149View attachment 898150

Even though the forward-grown guy brutally mogs the recessed guy, the masculinized recessed guy mogs the forward-grown guy in the front view.

The masculinized recessed guy's profile shots:

View attachment 898166View attachment 898158View attachment 898155

Also bro, is it correct, that the skull width gets more narrow on the sides from frontal view above ears? I checked your mewing simulator

I feel like my frontal skull width above ears decreased slightly after hardmewing for a very long time.

How do you know all this shit, Ive never seen anyone mention this on youtube or here, heck even on thegreatwork forums.

Youre a fkn genius man, you dont even realize how precise the changes are that you show with your simulator and on the pictures here.

I feel like I need to send you a picture of my side profile and 3/4 so that you can fkn see how genius you really are and how close my skull looks to your simulation.

Also the way how the back of the head changed is very very close to how my backside of the skull changed, it became more flat and less rounded.

Bro, I dont know how you could get it all so precise. Did you 3d scan someones head over time or fucking what lol? Mate its insanely precise, trust me.
 
Last edited:
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basically be white or have white becuase thats the only race with the forward grown noses


This simulator does seem race specific tbqh i would prefer if he included a model for each race
 
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Reactions: thecel
Dude, if you created this, its kinda sick skill. How did you know that the forehead moves like that on the side profile from normal to forward grown? I mean specifically the fact that the forehead sticks forward and moves way in front of the eyes, sorta creates a "helmet" form from the forehead bone and it sticks way in front of the eye? I havent seen this change animation anywhere, how did you know it?

Reason why Im asking is because my forehead changed in exactly the same way from hardmewing, as you show on the side profile examples. Same for the nose. I was concerned that this shape was incorrect or something like that, because Ive never seen it shown else where and Mike Mew's animation of how forward growth changes the profile is not quite as yours. Yours is more precise I think. Except that on your examples there is no downward growth, like at all, which is not a bad thing, because faces can be recessed without downward growth.

My face changed in almost exactly the same way as your examples, except, my nosebridge at eye level also got slightly taller. In your example the nosebridge at eye level increases significantly from recessed to normal, but then from normal to forward grown, the difference is very minimal. Well, for me the difference was slightly bigger from having normal growth, to more forward growth. Specifically nose bridge height at eye level, increased mostly.

Pls tell me, how did you know about the forehead thing specifically, Im irritated and happy to see this example, as this is exactly how my side profile changed.

Unfortunately my skull/face is not the masculinized version, but the normal version, but hey, you cant have everything... If I could trade, I would take masculinized recessed over normal and forward grown. But Ill take what I have, at least it is the forwardmaxxed version of normal.

I saved all the images dude, its so unreal how precise it shows the difference of exactly how my side profile changed.

I need to correct myself here, after looking closer into the examples, the nose bridge difference is also very close in the example normal -> forward grown. I payed more attention to the distance between the eye and nosebridge at eye level and the change in the example pictures is very close to the change Ive experienced.

Also how the heck did he know that downard head posture is key when hardmewing.. (in reguards to mewing simulator) dafuq man, its as if this guy knows all the key info somehow.
 
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Reactions: thecel
FUCK I LOVE YOU MAN THIS IS SO USEFUL WTF DID YOU CODE THIS YOURSELF ?
I didn't code the 3d morphs, I just dragged the midface forward in Blender. I coded MewSim
 
Last edited:
Also how the heck did he know that downard head posture is key when hardmewing.. (in reguards to mewing simulator) dafuq man, its as if this guy knows all the key info somehow.
I absolutely do not know all the info. The mewing simulator was made as joke. Try sliding the "mewing force" to the max…insane results!
 
Dude, if you created this, its kinda sick skill. How did you know that the forehead moves like that on the side profile from normal to forward grown? I mean specifically the fact that the forehead sticks forward and moves way in front of the eyes, sorta creates a "helmet" form from the forehead bone and it sticks way in front of the eye? I havent seen this change animation anywhere, how did you know it?

Reason why Im asking is because my forehead changed in exactly the same way from hardmewing, as you show on the side profile examples. Same for the nose. I was concerned that this shape was incorrect or something like that, because Ive never seen it shown else where and Mike Mew's animation of how forward growth changes the profile is not quite as yours. Yours is more precise I think. Except that on your examples there is no downward growth, like at all, which is not a bad thing, because faces can be recessed without downward growth.

My face changed in almost exactly the same way as your examples, except, my nosebridge at eye level also got slightly taller. In your example the nosebridge at eye level increases significantly from recessed to normal, but then from normal to forward grown, the difference is very minimal. Well, for me the difference was slightly bigger from having normal growth, to more forward growth. Specifically nose bridge height at eye level, increased mostly.

Pls tell me, how did you know about the forehead thing specifically, Im irritated and happy to see this example, as this is exactly how my side profile changed.

Unfortunately my skull/face is not the masculinized version, but the normal version, but hey, you cant have everything... If I could trade, I would take masculinized recessed over normal and forward grown. But Ill take what I have, at least it is the forwardmaxxed version of normal.

I saved all the images dude, its so unreal how precise it shows the difference of exactly how my side profile changed.
Also bro, is it correct, that the skull width gets more narrow on the sides from frontal view above ears? I checked your mewing simulator

I feel like my frontal skull width above ears decreased slightly after hardmewing for a very long time.

How do you know all this shit, Ive never seen anyone mention this on youtube or here, heck even on thegreatwork forums.

Youre a fkn genius man, you dont even realize how precise the changes are that you show with your simulator and on the pictures here.

I feel like I need to send you a picture of my side profile and 3/4 so that you can fkn see how genius you really are and how close my skull looks to your simulation.

Also the way how the back of the head changed is very very close to how my backside of the skull changed, it became more flat and less rounded.

Bro, I dont know how you could get it all so precise. Did you 3d scan someones head over time or fucking what lol? Mate its insanely precise, trust me.

Dude, my morphs are aesthetic only and not scientific at all.

1612387728863
1612387746588
1612387757702


The forward-grown head is just the base mesh with vertices dragged forwards to the point which I thought it looked good.

The forward-grown guy, the normal guy, and the recessed guy are supposed to be like 3 different people. The forward-grown guy is not the normal guy with hard mewing. He's a guy who just is forward-grown. Likewise, the recessed guy is not the normal guy with a decade of mouth-breathing. He's another guy who's just recessed because that's the way he is.

As for the mewing simulator, the "precision" is a coincidence. The simulator is a joke. You can get results like so:

Bro
 
View attachment 898268



Forward-projected facial profile = attractive face in the front view

This is pretty obvious for most of y'all, but I think it's worthwhile to show the difference forward growth can make to the front view, with no perspective distortion, under the same lighting conditions.

Today we'll be unscientifically examining forward growth using a 3D model I downloaded from CGTrader. All the renders were shot through an orthographic lens, which means there's no perspective distortion, so the heads may appear kind of wide in the frontal shots.
  1. 1st picture = morphed: more recessed
  2. 2nd picture = original model
  3. 3rd picture = morphed: more forward-grown
View attachment 898167View attachment 898169View attachment 898170

View attachment 898159View attachment 898160View attachment 898157

View attachment 898156View attachment 898153View attachment 898154

In order for this collection of renders to effectively counterargue against people who believe, "side profile doesn't matter that much bro, it's all about the front view," I only translated vertices along the Y axisβ€”that's the axis that goes forwards and backwards relative to the face (in Blender, the Z axis goes up and down). So I didn't move any parts of the face horizontally or vertically; I did were entirely forwards/backwards mesh edits.

Anyway, here's how they look from the front:

View attachment 898168View attachment 898172View attachment 898171

View attachment 898162View attachment 898161View attachment 898163

View attachment 898151View attachment 898152View attachment 898150

Big difference right?

Your side profile isn't just your side profile. Facial projection is also key to an aesthetically pleasing front view.



Masculinity Pill

Masculine bone structure can compensate for midface recession.

See how the recessed guy and the forward-grown guy compare to the recessed guy morphed with a more masculine craniofacial structure:

View attachment 898168View attachment 898165View attachment 898171

View attachment 898162View attachment 898164View attachment 898163

View attachment 898151View attachment 898149View attachment 898150

Even though the forward-grown guy brutally mogs the recessed guy, the masculinized recessed guy mogs the forward-grown guy in the front view.

The masculinized recessed guy's profile shots:

View attachment 898166View attachment 898158View attachment 898155



Fucking hell hte mewing simulator is a piece of art it does what face app promises but even better what face app does is it applies a filter that slightly changes the tinges of the pics non of them show in real life movement and i think this app truly helps visualize forward growth vs back ward growth it puts a nail in the coffin to the idea that beauty is just subjective.


Could you do an adaptation for different races ? or is this app race neautral ? hard to tell tbqh
 
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Reactions: thecel
View attachment 898268



Forward-projected facial profile = attractive face in the front view

This is pretty obvious for most of y'all, but I think it's worthwhile to show the difference forward growth can make to the front view, with no perspective distortion, under the same lighting conditions.

Today we'll be unscientifically examining forward growth using a 3D model I downloaded from CGTrader. All the renders were shot through an orthographic lens, which means there's no perspective distortion, so the heads may appear kind of wide in the frontal shots.
  1. 1st picture = morphed: more recessed
  2. 2nd picture = original model
  3. 3rd picture = morphed: more forward-grown
View attachment 898167View attachment 898169View attachment 898170

View attachment 898159View attachment 898160View attachment 898157

View attachment 898156View attachment 898153View attachment 898154

In order for this collection of renders to effectively counterargue against people who believe, "side profile doesn't matter that much bro, it's all about the front view," I only translated vertices along the Y axisβ€”that's the axis that goes forwards and backwards relative to the face (in Blender, the Z axis goes up and down). So I didn't move any parts of the face horizontally or vertically; I did were entirely forwards/backwards mesh edits.

Anyway, here's how they look from the front:

View attachment 898168View attachment 898172View attachment 898171

View attachment 898162View attachment 898161View attachment 898163

View attachment 898151View attachment 898152View attachment 898150

Big difference right?

Your side profile isn't just your side profile. Facial projection is also key to an aesthetically pleasing front view.



Masculinity Pill

Masculine bone structure can compensate for midface recession.

See how the recessed guy and the forward-grown guy compare to the recessed guy morphed with a more masculine craniofacial structure:

View attachment 898168View attachment 898165View attachment 898171

View attachment 898162View attachment 898164View attachment 898163

View attachment 898151View attachment 898149View attachment 898150

Even though the forward-grown guy brutally mogs the recessed guy, the masculinized recessed guy mogs the forward-grown guy in the front view.

The masculinized recessed guy's profile shots:

View attachment 898166View attachment 898158View attachment 898155
It only gets worse.

When you drag polygons with a modeler it doesnt even account for gravity. Soft tissues sag more in real life from recession/rotation.
 
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Could you do an adaptation for different races ?
I could, but considering that I'd rather waste time masturbating to porn than respond to my currently-expiring Bumble match, I probably won't have the motivation to.
 
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how can the gonial angle be the same of forward and recessed? care to elab on that bro
 
how can the gonial angle be the same of forward and recessed? care to elab on that bro

First of all, the gonial angles are different. So I think you're asking why the recessed guy doesn't have a shitty gonial angle like most recessed people do in real life.

That's cus the point of the thread isn't to compare forward-grown "mewed" skulls and recessed, downswung "mouth-breather" skulls like this:

1612497587661


The point of this thread is just to show how facial projection (or the lack thereof) affects the way faces look from the front as a result of light and shadow. The forward-grown face and the recessed face exactly line up if you were to overlay them in Photoshop. Like the front view outlines of the heads are the same and so are the lengths of their midfaces, their IPDs, their philtrum lengths, etc. The only difference from the front view is different light levels.

Some people think that you can be good-looking even if you're recessed, as long as your face has good horizontal and vertical proportions when looked at from the front. In other words, if you have wide IPD, compact midface, high FWHR, wide jaw, broad and tall chin, short philtrum, narrow nose, etc. then you'll look good even if you're recessed. And that's just not true. The depth axis matters just as much as the horizontal and vertical axes. Cus of the way light interacts with your faceβ€”creating highlights and shadows. That's what this thread is trying to demonstrate.

DEPTH AXIS


The front views have the exact same outline, but the side profiles are different along the depth axis. I know my drawing skills are below sea level, but I hope this drawing helps people understand what I'm aiming for with the morphs.
 
Last edited:
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First of all, the gonial angles are different. So I think you're asking why the recessed guy doesn't have a shitty gonial angle like most recessed people do in real life.

That's cus the point of the thread isn't to compare forward-grown "mewed" skulls and recessed, downswung "mouth-breather" skulls like this:

View attachment 966605

The point of this thread is just to show how facial projection (or the lack thereof) affects the way faces look from the front as a result of light and shadow. The forward-grown face and the recessed face exactly line up if you were to overlay them in Photoshop. Like the front view outlines of the heads are the same and so are the lengths of their midfaces, their IPDs, their philtrum lengths, etc. The only difference from the front view is different light levels.

Some people think that you can be good-looking even if you're recessed, as long as your face has good horizontal and vertical proportions when looked at from the front. In other words, if you have wide IPD, compact midface, high FWHR, wide jaw, broad and tall chin, short philtrum, narrow nose, etc. then you'll look good even if you're recessed. And that's just not true. The depth axis matters just as much as the horizontal and vertical axes. Cus of the way light interacts with your faceβ€”creating highlights and shadows. That's what this thread is trying to demonstrate.
im mirin your high iq and effort, can i sent a face reveal to you doc? for you to take a look at
 
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jfl at this low responses, the thread seems to be here from end december.
 
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I could, but considering that I'd rather waste time masturbating to porn than respond to my currently-expiring Bumble match, I probably won't have the motivation to.



Bro this is needed tbqh it's revolutionary thinking about it no 1 wants to be reading meta analyses on there free time just to visualize forward growth it should be easy and very useful to access could you pls do ones for Asian's and indians.

Mainly cause i'm a hybrid of the 2
 
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BotB tier thread
 
dm me
 
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