D
Deleted member 10536
Skyrim NPC
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Does anyone else think that the generally accepted facial ratios are just a cope and doesn't have much to do with an actual attraction/beauty? You can easily see people with bad ratios that are still good looking. It's just coincidentally good looking people have a lot of common features, which includes the facial ratios, but it is not the real reason why they're attractive in the first place. I'd wager that majority of people fall within the accepted range of ratios, yet the majority is not good looking, obviously. Tbh it's a job for computers to analyse and it's something they do already and been doing for years, just need for somebody to leak all that juicy data already.
Not talking about actual disfigurements/obvious deformities here. You don't have to measure the ratios of those people, you can see it at a glance.
I've measured those 16 ratios on myself and within majority of them (12-13~) I fall within the "ideal" ratio range, failing a few obviously less relevant ones such as lower/upper lip ratio, or barely falling out of the bracket, by a few %, yet I'm still considered as generally unattractive. What makes for attractiveness are actual bones, unique features - but not deformities/obvious asymmetries, angularities, protrusions and sharpness of the lines, skin and hair health, phenotype, youth, race. Obviously status/money.
Not talking about actual disfigurements/obvious deformities here. You don't have to measure the ratios of those people, you can see it at a glance.
I've measured those 16 ratios on myself and within majority of them (12-13~) I fall within the "ideal" ratio range, failing a few obviously less relevant ones such as lower/upper lip ratio, or barely falling out of the bracket, by a few %, yet I'm still considered as generally unattractive. What makes for attractiveness are actual bones, unique features - but not deformities/obvious asymmetries, angularities, protrusions and sharpness of the lines, skin and hair health, phenotype, youth, race. Obviously status/money.