thecel
morph king
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- May 16, 2020
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Poll
I made a Blender 3D head model to visualize human facial variations. By using 3D modeling and rendering, we can tweak/morph facial features in THREE dimensions, which lets the morphs’ visual results more accurately account for the ways that faces interact with light in 3D (highlights, shadows, contours of darkness and lightness, etc.).
In this thread, let’s look at the differences between 2 kinds of eye areas:
Mogger Soft Tissue + Shitty Orbital Bones
Positive canthal tilt. The full fat pads in the orbits conceal the recessed orbital bones. The eye area appears youthful and smooth. Aegyo sal is observed. The supraorbitals’ forms are feminine.
Mogger Orbital Bones + Shitty Soft Tissue
Negative canthal tilt. The fat pads surrounding the eyes are depleted, but the forward-grown, angular, and vertically compact bones of the eye sockets mog across the galaxy. The eye area appears aged, sunken, and dark triad. The brow ridge is hypermasculine and aggressive.
I made a Blender 3D head model to visualize human facial variations. By using 3D modeling and rendering, we can tweak/morph facial features in THREE dimensions, which lets the morphs’ visual results more accurately account for the ways that faces interact with light in 3D (highlights, shadows, contours of darkness and lightness, etc.).
In this thread, let’s look at the differences between 2 kinds of eye areas:
- Bad Bones but Good Fat Pads
- Good Bones but Bad Fat Pads
Mogger Soft Tissue + Shitty Orbital Bones
Positive canthal tilt. The full fat pads in the orbits conceal the recessed orbital bones. The eye area appears youthful and smooth. Aegyo sal is observed. The supraorbitals’ forms are feminine.
Mogger Orbital Bones + Shitty Soft Tissue
Negative canthal tilt. The fat pads surrounding the eyes are depleted, but the forward-grown, angular, and vertically compact bones of the eye sockets mog across the galaxy. The eye area appears aged, sunken, and dark triad. The brow ridge is hypermasculine and aggressive.
Previous Thread in the Series |
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[POLL] What SKULL Size Is Ideal for AESTHETICS? | Blender 3D VisualizationsPoll I made a Blender 3D head model to visualize human facial variations. This thread is on neurocranium volume. Bigger is better for IQmaxing, but what’s the best head size for aesthetics and mogging? Is it Homo Heidelbergensis, Jimmy Neutron, or somewhere in between? Tiny Small...
looksmax.org
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