Success as an indie game dev is 90% pure luck

disillusioned

disillusioned

Fuchsia
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As a recreational game dev/artist I have concluded this. There is only limited correlation between quality and getting noticed. Much of the time it seems like the people who succeed in their games becoming successful just get lucky. Either as a result of one out of two of the following reasons: 1. They are noticed by accident by some popular streamer or youtuber, which gives their game massive exposure it would not have obtained otherwise. Basically millions of dollars worth of free advertising. Which for a broke as fuck game dev could as well be billions. 2. As a byproduct of some extremely specific circumstances their game becomes a fad that makes them millions but is then later forgotten.

It's very, very rare for there to be any true success stories that aren't like this. Just lol at thinking popularity/success isn't just random or decided by media propaganda.
 
  • +1
Reactions: Deleted member 110
Gallons and gallons of hours
Over for many devs.
 
  • +1
Reactions: turkproducer
Gallons and gallons of words.
Dn read
 
  • JFL
Reactions: turkproducer
disillusioned
 
Big urdu cope, Let me try your game and I will be as objective as possible.
 
Big urdu cope, Let me try your game and I will be as objective as possible.

I've seen plenty of interesting games that have almost zero visibility in the gaming sphere.
 

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