
_MVP_
c misanthropy
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he has specialty armorer, gets high defense
that alone is OP
but if he gets expert earth magic he can cast shield and stone skin on all for fucking additional protection
means he is getting like only 1% of the damage when he is level 50 or so
means he is unkillable.
but here is a gpt explanation
why is tazar banned in heroes 3 tournaments?
ChatGPT:
Tazar is often banned in Heroes of Might and Magic III tournaments because he is considered one of the most overpowered heroes in the game, especially in competitive play. The main reason is his specialty in Armorer, which reduces all incoming damage to his troops significantly. Here’s why this makes him so broken:
1. Armorer Specialty Scaling
Tazar starts with the Armorer skill, which already reduces damage taken.
His specialty further boosts this effect beyond normal skill limits, making his army significantly harder to kill.
At Expert Armorer, damage reduction is 15%, and his specialty increases this even further as he levels up.
2. Exponential Tankiness Over Time
Unlike other heroes who gain bonuses in attack or speed (which can be countered), Tazar’s damage reduction applies universally to all creatures in his army.
This makes fights more forgiving, allowing him to sustain fewer losses over time.
In long games, this translates into an almost unstoppable army.
3. Dominates in Late Game
In competitive matches, where games last long enough for heroes to reach high levels, Tazar becomes ridiculously tanky.
Even without high-tier creatures, his army can outlast stronger enemy forces due to sheer damage reduction.
4. Unbalanced Compared to Other Might Heroes
While other heroes like Crag Hack (Offense specialty) or Solmyr (Chain Lightning specialty) can be strong early, they don’t scale as consistently as Tazar.
Defense bonuses apply every time a unit takes damage, while Offense bonuses only apply when attacking.
In extended battles, damage reduction always wins over damage output.
5. Tournament Balance
In most competitive settings, players aim for fair and strategic matchups.
Tazar’s passive advantage skews the game too much in his favor, making him an auto-pick in many formats.
To maintain variety and balance, tournaments typically ban or restrict his usage.
In short, Tazar is banned because he turns any army into an unkillable tank-fest, making the game less fun and more one-sided in competitive environments.
that alone is OP
but if he gets expert earth magic he can cast shield and stone skin on all for fucking additional protection
means he is getting like only 1% of the damage when he is level 50 or so
means he is unkillable.
but here is a gpt explanation
why is tazar banned in heroes 3 tournaments?
ChatGPT:
Tazar is often banned in Heroes of Might and Magic III tournaments because he is considered one of the most overpowered heroes in the game, especially in competitive play. The main reason is his specialty in Armorer, which reduces all incoming damage to his troops significantly. Here’s why this makes him so broken:
1. Armorer Specialty Scaling
Tazar starts with the Armorer skill, which already reduces damage taken.
His specialty further boosts this effect beyond normal skill limits, making his army significantly harder to kill.
At Expert Armorer, damage reduction is 15%, and his specialty increases this even further as he levels up.
2. Exponential Tankiness Over Time
Unlike other heroes who gain bonuses in attack or speed (which can be countered), Tazar’s damage reduction applies universally to all creatures in his army.
This makes fights more forgiving, allowing him to sustain fewer losses over time.
In long games, this translates into an almost unstoppable army.
3. Dominates in Late Game
In competitive matches, where games last long enough for heroes to reach high levels, Tazar becomes ridiculously tanky.
Even without high-tier creatures, his army can outlast stronger enemy forces due to sheer damage reduction.
4. Unbalanced Compared to Other Might Heroes
While other heroes like Crag Hack (Offense specialty) or Solmyr (Chain Lightning specialty) can be strong early, they don’t scale as consistently as Tazar.
Defense bonuses apply every time a unit takes damage, while Offense bonuses only apply when attacking.
In extended battles, damage reduction always wins over damage output.
5. Tournament Balance
In most competitive settings, players aim for fair and strategic matchups.
Tazar’s passive advantage skews the game too much in his favor, making him an auto-pick in many formats.
To maintain variety and balance, tournaments typically ban or restrict his usage.
In short, Tazar is banned because he turns any army into an unkillable tank-fest, making the game less fun and more one-sided in competitive environments.