The issue with jaw vs eye area morphs

Zenis

Zenis

Kraken
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I see people saying “oh bro look at this morph of eye and jaw area it just proves eye area is more important”

if you actually morphed a reccesed mandible properly the jaw will go mia, no defeniton at all, in a proper 3d world your Mandible will look like it’s collapsing inwards with 0 detention and a double chin, which these morphs can’t achieve of course
 
  • +1
Reactions: greycel and chadintraining
eyecel cope
 
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the issue with niggers

they are black
 
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I see people saying “oh bro look at this morph of eye and jaw area it just proves eye area is more important”

if you actually morphed a reccesed mandible properly the jaw will go mia, no defeniton at all, in a proper 3d world your Mandible will look like it’s collapsing inwards with 0 detention and a double chin, which these morphs can’t achieve of course
Or they give the jawcel a slightly too narrow jaw and the jawmogger a deformed tier eye area to prove their point
 
Eyes and zygos over jaw imho
615656211582290716 615656211582290714
 
I see people saying “oh bro look at this morph of eye and jaw area it just proves eye area is more important”

if you actually morphed a reccesed mandible properly the jaw will go mia, no defeniton at all, in a proper 3d world your Mandible will look like it’s collapsing inwards with 0 detention and a double chin, which these morphs can’t achieve of course
That’s why I said:
All of this being said, EYE AREA is significantly more superior than JAW, but only if your Jaw is not sufficiently recessed. Past the point of lack of sufficient recession, you benefit the most from having your eye area be the striking feature.

Best way to put this is, if I could pick a feature to not be shit it would be the Jaw. Beyond that point of not shit, for putting my 🪙imaginary coins🪙 into a feature that is shit -> not shit -> average -> good -> striking, I'll go all in for the eyes.
 

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