
greycel
It's hard to be Good in a World of Evil 🧑🏻🌾
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Harmony is a difficult concept to picture.
We've heard this word get thrown around a lot in this forum for many years.
What should be realised is this extends beyond looks, and even the visual. I would argue it's a measure of equilibrium
In visual aesthetics for humans, Harmony can be understood as an assessment of the interconnection between a person's ratios + misc.
The interesting part is that it is entirely variable, which goes against harmony calculators
I'll provide the following analogy with the example of Johnny Depp:
Say you had a cobweb around 100 nails
If you pull a few of the nails further away, naturally (for equilibrium) the strong cobwebs will be pulling the other nails towards that direction
Depp has very rare traits like low zygos, narrow mouth, lots of bonemass... all these are independently pulling the nails in different directions
Some are in the same general direction as others, whilst the rest are not, leading to some parts of the cobweb being tighter than others
Harmony calculators say the general cobweb structure based on where the artificial nails must be, and apply it for all humans
But Depp has multiple things that are far from normal, that all affect each other
His "base" is skewed far from average
Harmony calculators don't work for guys like Depp to the extent they might for the average person
He possesses sufficiently abnormal features
Morphs allow for the relative nature between ratios+misc to converge
Not the ratios themselves!
Take harmony calculators with a grain of salt
But even morphs have different bases (true average of all 100 nails positions)
Because the cobweb structure is different
For one feature an extra mm compared to another morph, and to balance it this 2nd feature has to be 1mm less
But then the 3rd feature must be 2 more
Oh wait, adding 2 more to the 3rd feature now is pulling the cobweb that is attached to the 1st nail down. So it needs to be 0.5mm less.
Oh wait now this has made the cobweb around the 2nd nail too loose, so it needs to be dragged out 0.25mm
Imagine this but with hundreds of individual features
Now I say they are 100s of nails, but in reality it is continuous - a gradient not nails. But nails is a good analogy to visualise
In truth a colour gradient would be better
But this field only provides us with continuous laxity, it doesn't tell us what interconnection resulted in this laxity (whether it was the 1st nail pulling or the 57th)
So you would need to introduce another continuous field over this 2d domain.
We've heard this word get thrown around a lot in this forum for many years.
What should be realised is this extends beyond looks, and even the visual. I would argue it's a measure of equilibrium
In visual aesthetics for humans, Harmony can be understood as an assessment of the interconnection between a person's ratios + misc.
The interesting part is that it is entirely variable, which goes against harmony calculators
I'll provide the following analogy with the example of Johnny Depp:

Say you had a cobweb around 100 nails
If you pull a few of the nails further away, naturally (for equilibrium) the strong cobwebs will be pulling the other nails towards that direction

Depp has very rare traits like low zygos, narrow mouth, lots of bonemass... all these are independently pulling the nails in different directions
Some are in the same general direction as others, whilst the rest are not, leading to some parts of the cobweb being tighter than others

Harmony calculators say the general cobweb structure based on where the artificial nails must be, and apply it for all humans
But Depp has multiple things that are far from normal, that all affect each other
His "base" is skewed far from average
Harmony calculators don't work for guys like Depp to the extent they might for the average person
He possesses sufficiently abnormal features
Morphs allow for the relative nature between ratios+misc to converge
Not the ratios themselves!
Take harmony calculators with a grain of salt
But even morphs have different bases (true average of all 100 nails positions)
Because the cobweb structure is different
For one feature an extra mm compared to another morph, and to balance it this 2nd feature has to be 1mm less
But then the 3rd feature must be 2 more
Oh wait, adding 2 more to the 3rd feature now is pulling the cobweb that is attached to the 1st nail down. So it needs to be 0.5mm less.
Oh wait now this has made the cobweb around the 2nd nail too loose, so it needs to be dragged out 0.25mm
Imagine this but with hundreds of individual features
Now I say they are 100s of nails, but in reality it is continuous - a gradient not nails. But nails is a good analogy to visualise
In truth a colour gradient would be better

But this field only provides us with continuous laxity, it doesn't tell us what interconnection resulted in this laxity (whether it was the 1st nail pulling or the 57th)
So you would need to introduce another continuous field over this 2d domain.