thecel
morph king
- Joined
- May 16, 2020
- Posts
- 24,701
- Reputation
- 52,220
Poll
I made a Blender 3D head model to visualize human facial variations. By using 3D modeling and rendering, we can tweak/morph facial features in THREE dimensions, which lets the morphs’ visual results more accurately account for the ways that faces interact with light in 3D (highlights, shadows, contours of darkness and lightness, etc.).
Stage Bodybuilder (4%)
Runway Ready (8%)
Athletic (12%)
Fit (16%)
A Few Extra Pounds (20%)
Bloated (24%)
I made a Blender 3D head model to visualize human facial variations. By using 3D modeling and rendering, we can tweak/morph facial features in THREE dimensions, which lets the morphs’ visual results more accurately account for the ways that faces interact with light in 3D (highlights, shadows, contours of darkness and lightness, etc.).
Stage Bodybuilder (4%)
Runway Ready (8%)
Athletic (12%)
Fit (16%)
A Few Extra Pounds (20%)
Bloated (24%)
Previous Thread in the Series |
---|
👁️ [POLL] Eye Area: Fat Pads VERSUS Bones | Blender 3D VisualizationsPoll I made a Blender 3D head model to visualize human facial variations. By using 3D modeling and rendering, we can tweak/morph facial features in THREE dimensions, which lets the morphs’ visual results more accurately account for the ways that faces interact with light in 3D (highlights...
looksmax.org
|