hypernormie
Only the truth is beautiful.
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You can sit for 10 minutes and nothing happens. The whole game just sitting there shuffling pieces back and forth waiting for the other guy to do something stupid
It rewards far too much passivity at the lower levels, the design of the game allows for the board state to remain far too stable which means people can win by simply refusing to do anything faster and running out the clock (I understand the clock is part of the game)
But that's very gay to me
I guess you can overcome this by studying a bunch of chess but I think it's quite gay that the game allows for that type of play in the first place
I prefer games where every move necessarily forces you towards the conclusion and the winner is determined by who can find the most efficient path to victory given the total moves available
Games where by design it is either impossible or incredibly difficult to draw/ keep the board state stable. Games where there's no such thing as "shuffling"
Games I have found so far that accomplsih this are:
1. Gipf Project games like TZAAR and YINSH
These games are really good at overcoming this flaw by forcing every move to constrain you in multiple ways and having multiple win conditions such that neglecting to push for a victory in one way necessarily leaves you vulnerable to losing in another. The board state is also necessarily constantly dynamically changing which means stagnating moves are impossible, you can't make a move that does nothing because every move changes the structure of the play area
2. Quoridor
Very simple game that suffers from some of the opening move memorization flaws of Chess but completely removes the shuffling problem because it's a game of efficient path optimization. You simply cannot refuse to engage towards a conclusion because it's a battle of who can reach the conclusion in as little steps as possible. Wasting a move by "shuffling" necessarily puts you at a disadvantage.
3. Lines of Action
Very calculation heavy like chess but because every move has the potential to alter the state of other pieces on the board, it is much more difficult to "not do anything" by making a move, unlike in chess where you can make a move that doesn't impact the state of the board or other pieces in any significant way. In Lines of Action, making a move often alters the potential of other pieces on the board. This makes games much more dynamic and engaging from beginning to end.
4. Go
Solves basically everything chess suffers from. Currently a bit too fucked up to really get into this as it requires a lot of holistic calculation which I can't do rn but from dabbling I can already see how it improves on the stagnation problems in chess. If you refuse to do anything, I will simply move to capture more territory despite your inaction. This means you will have to engage in some form with the moves I make.
5. Onitama
Another game with two win conditions that solves the stalling problem of Chess. Either capture the king or reach their Temple, and the moves available to do so are constantly rotating between players. This forces each player to improvise and plan ahead each turn. If you simply refuse to engage, you will lose in one way or another. The game design forces you to engage every turn or put yourself at a disadvantage.
There's a few more games I've found like Terrace or Shobu but I haven't played all of them yet and some don't have any versions online. The basic point is that all of these games have solved a core issue of chess which is that the state of the board can be too static which allows for drawish scenarios of no players having a clear advantage.
Many of these games are also far more robust to error than chess is. One simple mistake or lapse of judgement doesn't immediately irrevocably collapse your position and negate all of your previous decisions. They are far more a measure of cumulative advantage, something I think a more direct measures intelligence. This also occurs in chess but only after you have become so accustomed to the game that you never make any silly mistakes.
Now I know I've spoken aggressively against Chess and called it gay but I don't mean to offend any Chess players. I think many people get into Chess because it is simply the most accessible and popular abstract strategy board game out there and many simply push through these flaws until they reach a point where they either disappear or stop being so annoying.
Chess can be fun but I think this is a lot more dependent on who you are playing against and your level of previous experience
If you have managed to get good at chess and enjoy it all the power to you. I keep trying to play and it's just a roll of the dice whether or not it will be a boring game against someone who insists on being extremely passive. In these other games it's much more difficult to play passively, something has to happen each turn and I think that's a much more entertaining way to design a game.
But anyway, I'm genuinely interested, what are your thoughts?
It rewards far too much passivity at the lower levels, the design of the game allows for the board state to remain far too stable which means people can win by simply refusing to do anything faster and running out the clock (I understand the clock is part of the game)
But that's very gay to me
I guess you can overcome this by studying a bunch of chess but I think it's quite gay that the game allows for that type of play in the first place
I prefer games where every move necessarily forces you towards the conclusion and the winner is determined by who can find the most efficient path to victory given the total moves available
Games where by design it is either impossible or incredibly difficult to draw/ keep the board state stable. Games where there's no such thing as "shuffling"
Games I have found so far that accomplsih this are:
1. Gipf Project games like TZAAR and YINSH
These games are really good at overcoming this flaw by forcing every move to constrain you in multiple ways and having multiple win conditions such that neglecting to push for a victory in one way necessarily leaves you vulnerable to losing in another. The board state is also necessarily constantly dynamically changing which means stagnating moves are impossible, you can't make a move that does nothing because every move changes the structure of the play area
2. Quoridor
Very simple game that suffers from some of the opening move memorization flaws of Chess but completely removes the shuffling problem because it's a game of efficient path optimization. You simply cannot refuse to engage towards a conclusion because it's a battle of who can reach the conclusion in as little steps as possible. Wasting a move by "shuffling" necessarily puts you at a disadvantage.
3. Lines of Action
Very calculation heavy like chess but because every move has the potential to alter the state of other pieces on the board, it is much more difficult to "not do anything" by making a move, unlike in chess where you can make a move that doesn't impact the state of the board or other pieces in any significant way. In Lines of Action, making a move often alters the potential of other pieces on the board. This makes games much more dynamic and engaging from beginning to end.
4. Go
Solves basically everything chess suffers from. Currently a bit too fucked up to really get into this as it requires a lot of holistic calculation which I can't do rn but from dabbling I can already see how it improves on the stagnation problems in chess. If you refuse to do anything, I will simply move to capture more territory despite your inaction. This means you will have to engage in some form with the moves I make.
5. Onitama
Another game with two win conditions that solves the stalling problem of Chess. Either capture the king or reach their Temple, and the moves available to do so are constantly rotating between players. This forces each player to improvise and plan ahead each turn. If you simply refuse to engage, you will lose in one way or another. The game design forces you to engage every turn or put yourself at a disadvantage.
There's a few more games I've found like Terrace or Shobu but I haven't played all of them yet and some don't have any versions online. The basic point is that all of these games have solved a core issue of chess which is that the state of the board can be too static which allows for drawish scenarios of no players having a clear advantage.
Many of these games are also far more robust to error than chess is. One simple mistake or lapse of judgement doesn't immediately irrevocably collapse your position and negate all of your previous decisions. They are far more a measure of cumulative advantage, something I think a more direct measures intelligence. This also occurs in chess but only after you have become so accustomed to the game that you never make any silly mistakes.
Now I know I've spoken aggressively against Chess and called it gay but I don't mean to offend any Chess players. I think many people get into Chess because it is simply the most accessible and popular abstract strategy board game out there and many simply push through these flaws until they reach a point where they either disappear or stop being so annoying.
Chess can be fun but I think this is a lot more dependent on who you are playing against and your level of previous experience
If you have managed to get good at chess and enjoy it all the power to you. I keep trying to play and it's just a roll of the dice whether or not it will be a boring game against someone who insists on being extremely passive. In these other games it's much more difficult to play passively, something has to happen each turn and I think that's a much more entertaining way to design a game.
But anyway, I'm genuinely interested, what are your thoughts?
@Nectar @Pony @unstable @Prøphet @N.N
@nvr3noug6 @Kainep @KKamikaze @Slayer @Amphisbaena @OverSince08 @Alexg_lover
@nvr3noug6 @Kainep @KKamikaze @Slayer @Amphisbaena @OverSince08 @Alexg_lover
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