you are no one

the BULL

the BULL

Looks mafia associate (accept the mog)
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you never reached 1/10th of the dopamine i reached in my life
 
  • Woah
Reactions: HerpDerpson
I've gotten enough masturbation dopamine to build a fortress out of it.
 
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Reactions: Deleted member 18244
60DA6EBC 4F9F 4A06 8251 9DBCABC0404B


if that’s you please shut the fuck up you cringe oldcel cuck
 
  • JFL
  • Hmm...
Reactions: Deleted member 13332, Deleted member 19499 and mogstar
Youre really pumping these out fast
 
  • JFL
Reactions: Toth's thot
you are a smelly fem
 
I am...bougie. The Negro Noveau.

Re: Randomized rotation
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#141270993Wednesday, July 23, 2014 8:43 AM CDT
math.random() requires parenthesis and parameters, an example would be, math.random(1,10) As for rotation, you would use Vector3. An example would be, game.Workspace.Part.Rotation = Vector3.new(math.random(),math.random(),math.random())
Re: Randomized rotation
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#141271387Wednesday, July 23, 2014 8:49 AM CDT
script.Parent.Rotation =Vector3.new(math.random(MinimumNumberHere,MaximumNumberHere),math.random(MinimumNumberHere,MaximumNumberHere),math.random(MinimumNumberHere,MaximumNumberHere))
Re: So how do you choose 1 random player with a script?
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#141312877Wednesday, July 23, 2014 4:53 PM CDT
On the second line you used, murderer = person[math.random(1,#players)] instead of murderer = players[math.random(1,#players)]
Re: Help with Getting a Random Number
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#142055570Wednesday, July 30, 2014 3:15 AM CDT
Have you tried something such as, math.random(1,#maps)?
Re: Whats wrong with this teleport
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#143031613Friday, August 08, 2014 7:24 PM CDT
Try using this, game.Players.LocalPlayer.Character:MoveTo(spawn[math.random(#spawn)])
Re: tables help
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#143186771Sunday, August 10, 2014 10:43 AM CDT
You could try something such as, RandomPlayer = game.Players[math.random(1,#game.Players:GetChildren())] and then just adjust the script to work with what you currently have.
Re: bad argument #2 to 'random' (intervals is empty)
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#143682588Friday, August 15, 2014 3:10 PM CDT
The reason why you were getting an error from the line, ocal Index = math.random(#List >=3) is because it was comparing the values and returning true or false.
 
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Reactions: incel194012940 and Deleted member 18244

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