💀 The 3 Most Important Craniofacial Plane Angles for Aesthetics [3D Morphs]

Mandibular Plane Angle

Mandibular 1
Mandibular 2


Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

Orbital 1
Orbital 2


Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

Temporal 1
Temporal 2


Animation Range: 0º to 30º

Ideal Yaw: 10º


 
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@got.daim @1966Ford @Lookologist003
 
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Single-handedly iqmogging all of org
Mandibular Plane Angle

View attachment 4054612 View attachment 4054616

Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

View attachment 4054618 View attachment 4054620

Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

View attachment 4054621 View attachment 4054622

Animation Range: 0º to 30º

Ideal Yaw: 10º


 
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didnt work
1756188096282
 
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Do you get a lot of this info from cephalometry or is it from a different field of study that ties into aesthetics?
Mandibular Plane Angle

View attachment 4054612 View attachment 4054616

Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

View attachment 4054618 View attachment 4054620

Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

View attachment 4054621 View attachment 4054622

Animation Range: 0º to 30º

Ideal Yaw: 10º


 
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Mirin high iq thread with amazing illustrations :what:
 
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If I have all the ideal craniofacial plane angles why I’m not Chad lite ?
 
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bump, god tier thread
 
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Wow. Impressive thread. Three angles to define one's humanity and attractiveness. I like the names you have chosen. "Orbitomaxillary plane" is peak.

I must admit, I thought when you announced this on Sunday that it would would be empty. But you have done well. Those animations protect against any failing of the imagination. You've condensed a few months of discussion and learning in here. Marvellous effort.

So, if this is 50% of attractiveness, is the rest midface ratio, facial depth, cephalic index, PFL, canthal tilt, neck insertion, and bizygomatic breadth? With all of those factors and these ones you propose, I think that'd cover the proportions and archtypes of human attractiveness of both the masculine and feminie.

@NuclearGeo20
 
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Wow. Impressive thread. Three angles to define one's humanity and attractiveness. I like the names you have chosen. "Orbitomaxillary plane" is peak.

I must admit, I thought when you announced this on Sunday that it would would be empty. But you have done well. Those animations protect against any failing of the imagination. You've condensed a few months of discussion and learning in here. Marvellous effort.

So, if this is 50% of attractiveness, is the rest midface ratio, facial depth, cephalic index, PFL, canthal tilt, neck insertion, and bizygomatic breadth? With all of those factors and these ones you propose, I think that'd cover the proportions and archtypes of human attractiveness of both the masculine and feminie.

@NuclearGeo20
Omg mogger thread from thecel 🤩🤩🤩
 
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Mandibular Plane Angle

View attachment 4054612 View attachment 4054616

Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

View attachment 4054618 View attachment 4054620

Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

View attachment 4054621 View attachment 4054622

Animation Range: 0º to 30º

Ideal Yaw: 10º


The animations are amazing 👏
 
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Do you get a lot of this info from cephalometry or is it from a different field of study that ties into aesthetics?

pulled it out of my ass
 
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The animations are amazing 👏

Credit to the artist who created the skull model: https://sketchfab.com/3d-models/human-skull-b0251e48e906418ebae34b7f811ca065


Forgot to put this in the post.
 
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Mandibular Plane Angle

View attachment 4054612 View attachment 4054616

Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

View attachment 4054618 View attachment 4054620

Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

View attachment 4054621 View attachment 4054622

Animation Range: 0º to 30º

Ideal Yaw: 10º


botb worthy :heart:
 
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:yes: Slower Animations with Ideal Angles Indicated

Mandibular Plane (Single)
Mandible 1
Mandible 2

Orbitomaxillary Plane (Bilateral)
Orbital 1
Orbital 2

Temporal Plane (Bilateral)
Temporal 1
Temporal 2



@mandiblade @psilocybin @AscendingHero @iblamemandible7 @Klasik616 @emeraldglass
 
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High quality stuff man.

Good read
 
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Answer my dms dawg 😡😡
 
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@emeraldglass @enchanted_elixir @Orc
If you wont put this in the BTOB, then at least pin it. If "My ranking of 90 fragrances" can be pinned, then there is no excuse for this to be swallowed by the sewage.
 
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Mandibular Plane Angle

View attachment 4054612 View attachment 4054616

Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

View attachment 4054618 View attachment 4054620

Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

View attachment 4054621 View attachment 4054622

Animation Range: 0º to 30º

Ideal Yaw: 10º


My mandibular plane angle is good but my gonial angel is too low
 
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@chadisbeingmade @Clavicular @SlayerJonas @Lars2 put this on botb rn



or else...


Deja Vu Girl GIF by Kino Lorber
 
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Mandibular Plane Angle

View attachment 4054612 View attachment 4054616

Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

View attachment 4054618 View attachment 4054620

Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

View attachment 4054621 View attachment 4054622

Animation Range: 0º to 30º

Ideal Yaw: 10º


Mirin bhai, nice thread.

@Sadist @Zagro
 
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One of the first thread I bookmarked in months

holy mirin thread


:feelsautistic:
 
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Iq refreshment post :feelsokman:
 
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@thecel
Jack Ma is a special example of a subhuman because there is so much that is wrong with his skull.

His temporal plane angle is 36 degrees (or possibly even higher), which is the upper bound of the range shown in your animation. And his mandibular plane angle is basically zero. And there is no doubt that his orbitomaxillary plane angle is low.
Jack Ma is like the Megazord of subhumans.

...And he is a manlet :blackpill:
 
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5276658_5219180_1754533527916.png

Jack Ma after his humanisation surgeries haircut:
Jack Ma morph
 
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I always instantly upvote, because i know it will be a banger

My temples are ehh, i just put curlly hair in front of that
 
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I liked this thread, post more info
 
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Wow man, great morph! Way better than I ever could do. This is the best Jack Ma morph I’ve ever seen. Thanks for making this. This is gold.
You think so? I think it looks like dog shit. Jack Ma's face needs such intense remodeling that the warp pixels tool alone cannot produce a good result. Do you see how it turned blurry? That's because I had to stretch certain parts of his face to create more area to make his mandibular plane angle better and get rid of his SFS. The texture of skin around those parts was hurt. Meticulous use of the clone brush could create a more convincing morph, but the point is that these craniofacial plane angles are a stepping stone to a science of facial attractiveness. I can state how to improve Jack Ma's face in mathematical ways thanks to these clarifying developments in looks theory. So thank yourself instead.

@thecel because along one axis of the skull the elevation of the sets of the points in the comparison are near enough equal (they are within 10mm of eye-level), a chart of those points on a slice of the transverse plane can neatly display subhumanity, and how the temporal plane angle and orbitomaxillary plane angle relate to one another.

Illu3


In the drawing, you might notice that the shapes created by the lines looks conspicuously like the top-down view of a skull. This is no coincidence.
In fact, when I was preparing this drawing, I noticed that Jack Ma is the opposite of attractiveness as attested by his orbitomaxillary plane angle and temporal plane angle being the the ideal angles if they were transposed with each other.
 
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mirin this amazing thread
 
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Mandibular Plane Angle

View attachment 4054612 View attachment 4054616

Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

View attachment 4054618 View attachment 4054620

Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

View attachment 4054621 View attachment 4054622

Animation Range: 0º to 30º

Ideal Yaw: 10º


NnGGHE0muVqpO.webp


Utter brilliance. This is what the past few months of discussion about temporal bone width and "recessed" LORs can be summarized into. I was thinking of finding ratios between one's biporial breadth and inter-frontotemporale breadth or something, but using angles in the XZ plane(xy in blender iirc) is genius. Great naming as well.

wide anterior FACE mogs. not wide HEAD (wide temporal bones).


The morph is a drastic improvement in her orbital–cranial aesthetics.

Good orbital to skull width ratio:
1754016786296


Narrow orbital to skull width ratio:
1754016840769


@ N @narroworbitals

Narrow orbits and wide temporal bones is a really ugly-ass combo.
@Lookologist003 brutal ESR orbitocranium blackpill


The "wide head and close set eyes" bloated/moonface look is caused by there being lots of space between the outer corners of the eyes and the sides of the head:

1747184072572

You guys are almost there. It's the angle of the orbits and zygos.
1747187459127
1747187466389

This is rather nebulous and hard to boil down to one trait, but this is probably the best I can do. Basically, you need to have forward growth on the lateral edges of your face, and the anterior part of your face needs to be wide. Or in other words, the forward projection of your lateral zygos/lateral orbital rims should be as close as possible to the medial parts, same applies to the zygos.

Good insight, brother. I thought about it angularly too before. The angles of the zygomatic processes should ideally be almost parallel (slightly inward tapering).

Pronounced inward taper is bad. Optimal is around 10º–15º degrees (per zygo) of inward taper depending on skull width. Your morph has 7º–9º degrees on each zygo. Low angles like that look good on narrow skulls, and angles up to 15º harmonize with wide skulls.

1747187961285
1747188047392

I think the flat orbital angle in your morph gives a Mongoloid look to the eye area.

This is better imo:

1747189079125


Lateral orbital rims should be relatively recessed with respect to the eyeball.


In the drawing, you might notice that the shapes created by the lines looks conspicuously like the top-down view of a skull. This is no coincidence.
Crazy observation

In fact, when I was preparing this drawing, I noticed that Jack Ma is the opposite of attractiveness as attested by his orbitomaxillary plane angle and temporal plane angle being the the ideal angles if they were transposed with each other.
fDzM81OYrNjJC.webp



@greycel @Xangsane is SHIT @symphony @Djimo @Dastan
 
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Wow one of these pics are from a former .com user
 
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You think so? I think it looks like dog shit. Jack Ma's face needs such intense remodeling that the warp pixels tool alone cannot produce a good result. Do you see how it turned blurry? That's because I had to stretch certain parts of his face to create more area to make his mandibular plane angle better and get rid of his SFS. The texture of skin around those parts was hurt. Meticulous use of the clone brush could create a more convincing morph, but the point is that these craniofacial plane angles are a stepping stone to a science of facial attractiveness. I can state how to improve Jack Ma's face in mathematical ways thanks to these clarifying developments in looks theory. So thank yourself instead.

@thecel because along one axis of the skull the elevation of the sets of the points in the comparison are near enough equal (they are within 10mm of eye-level), a chart of those points on a slice of the transverse plane can neatly display subhumanity, and how the temporal plane angle and orbitomaxillary plane angle relate to one another.

View attachment 4059934

In the drawing, you might notice that the shapes created by the lines looks conspicuously like the top-down view of a skull. This is no coincidence.
In fact, when I was preparing this drawing, I noticed that Jack Ma is the opposite of attractiveness as attested by his orbitomaxillary plane angle and temporal plane angle being the the ideal angles if they were transposed with each other.
Mirin observation and analysis holy. this is exactly what I was thinking about for the past few days but couldn’t lay a finger on it
Mind if I pm?
 
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I kinda have good mandibular plane angle but it makes my jaw look short and blocky in my front profile. What can I do? get lean?
 
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Wow excellent thread. Will use this to pull at better angles
 
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Mandibular Plane Angle

View attachment 4054612 View attachment 4054616

Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

View attachment 4054618 View attachment 4054620

Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

View attachment 4054621 View attachment 4054622

Animation Range: 0º to 30º

Ideal Yaw: 10º


bump
 
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Day 2 of asking @thecel to respond to my dms 🥺🥺
 
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Mirin the high iq thread.
If I could study in something similar, what could it be because I absolutely love this.
 
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Very interesting thread and nice illustrations. I never realized how important your temporals are.
 
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Congrats on BOTB buddy boyo!!!
 
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My temporal plane is as fucked as it gets for being too wide but surely this can be easily frauded by shaping the hair?

The mandibular plane can be unfucked by bimax quite easily too.

The orbitomaxillary plane is the one that giga fucks you and can’t be fixed without some insane combination of OBO, LF2 and forehead and cheekbone implants.


also is it just me that can’t see the OP at all? Had to scroll down and read it by quotes
 
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Mandibular Plane Angle

View attachment 4054612 View attachment 4054616

Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

View attachment 4054618 View attachment 4054620

Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

View attachment 4054621 View attachment 4054622

Animation Range: 0º to 30º

Ideal Yaw: 10º


What a god tier thread man, you know someone is truly smart when they can come up with their own intelligible coherent and applicable angles and ratios

Few questions as always boss



Ideal Yaw: 10º
What does "YAW" stand for?

Ideal Yaw: 25º Outward
Why 25 degrees specifically, how does it look if you go past that, super projected lefort 3 area

Also this nicely ties into your LOR thread and the importance of them appearing recessed relative to the nasomaxillary complex


Ideal Pitch: 12.5º Degrees Below Horizon

Low IQ question but Horizon is 0 degrees right, parallel to the floor right, if not please correct me?

Also do you think superficially measuring MPA is viable? Sometimes for various factors hair, orientation, hairs, posture can kinda skew consistency
1756468518361
1756468568402


You mentioned 12.5 degrees on the dot, is that the picture perfect range or can further ideals be met? What about people with taller longer ramuses?
1756469541334


This kinda reminds me of the mew indicator line, indicator cheek line and what'd he go about evaluating SN line, FN plane and Cranial base angles
1756469030091
1756469044054
1756469084437
1756469199456
1756469210046
1756469289580
1756469389533




Obviously CT scans are the best because variances in pyiform aperture, nasal guttering/silling (projection or flatness) can skew these things by a few milimeters but yea


@Babushkacatlady touched on this nicely way back when






Ideal Yaw: 10º
Could you post some examples of you superficially measuring this from the naked eye on some moggers? And why 10 degrees, why not less?
1756469632016
1756469663790
1756469690257


AND PLEASE BRO can you make some aesthetic gifs, ideal measurement/angle ideals on orbital distance/orientation and orbit size itself (pfl and all that good stuff)


Appreciate the tag too mate, that doesn't go unnoticed🤞

Post kinda getting long so I'll cut it now, cheers from AscendingHero
 
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Mandibular Plane Angle

View attachment 4054612 View attachment 4054616

Animation Range: 0º to 45º Below Horizon

Ideal Pitch: 12.5º Degrees Below Horizon





Orbitomaxillary Plane Angle

View attachment 4054618 View attachment 4054620

Animation Range: 2.5º Inward to 30º Outward

Ideal Yaw: 25º Outward





Temporal Plane Angle

View attachment 4054621 View attachment 4054622

Animation Range: 0º to 30º

Ideal Yaw: 10º


I LOVE these depictions man, as well as the extreme make it so easy for any shade, any type of user to grasp man

How did you get the movements to loop like that though and did you also do this one in gimp?

How did you come to an ideal angle for these aesthetics, did this all come from yourself and did you manually measure all these skulls or did you tinker til you saw a range that mogs and then did in, magnifying on that?

@thecel
 
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Can you do some other angles and ratios to
 
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The animations are satisfying
 
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What a god tier thread man, you know someone is truly smart when they can come up with their own intelligible coherent and applicable angles and ratios

Few questions as always boss




What does "YAW" stand for?

Pitch, Yaw, and Roll

1756477396275


Why 25 degrees specifically, how does it look if you go past that, super projected lefort 3 area

25 degrees is the angle I found aesthetically pleasing when I was editing the 3D skull model. It’s not scientific in the slightest. I pulled it out of my ass.

I don’t know what his angle is, but I’d imagine that higher angles might look like this guy, with a very forward nose and backwards-set cheekbones:

1756477598549


Also this nicely ties into your LOR thread and the importance of them appearing recessed relative to the nasomaxillary complex



Low IQ question but Horizon is 0 degrees right, parallel to the floor right, if not please correct me?

Correct

Also do you think superficially measuring MPA is viable? Sometimes for various factors hair, orientation, hairs, posture can kinda skew consistency
View attachment 4063414View attachment 4063415

It’s an approximation

You mentioned 12.5 degrees on the dot, is that the picture perfect range or can further ideals be met? What about people with taller longer ramuses?
View attachment 4063443

It depends on the rest of the facial proportions. Different jaw angles harmonize with different faces.

If your ramus is really tall, you might need a smaller MPA for your face to not be overly tall. If your ramus is really short, you might need a larger MPA in order to not have a short-face-syndrome look.

This kinda reminds me of the mew indicator line, indicator cheek line and what'd he go about evaluating SN line, FN plane and Cranial base angles
View attachment 4063432View attachment 4063433View attachment 4063434View attachment 4063436View attachment 4063438View attachment 4063439View attachment 4063440



Obviously CT scans are the best because variances in pyiform aperture, nasal guttering/silling (projection or flatness) can skew these things by a few milimeters but yea


@Babushkacatlady touched on this nicely way back when







Could you post some examples of you superficially measuring this from the naked eye on some moggers? And why 10 degrees, why not less?
View attachment 4063447View attachment 4063448View attachment 4063453

I can’t measure this from the naked eye from the front. What you can measure is the OCD to head width ratio.

10 degrees is a number I pulled out of my ass while morphing the 3D model. I just thought it looked good.

Too low an angle looks like this:

1756478253879


AND PLEASE BRO can you make some aesthetic gifs, ideal measurement/angle ideals on orbital distance/orientation and orbit size itself (pfl and all that good stuff)


Appreciate the tag too mate, that doesn't go unnoticed🤞

Post kinda getting long so I'll cut it now, cheers from AscendingHero

Sure bro sometime significantly later bc I’m busymaxed

I LOVE these depictions man, as well as the extreme make it so easy for any shade, any type of user to grasp man

How did you get the movements to loop like that though and did you also do this one in gimp?

I rendered frames in Blender and made GIFs using this website:


How did you come to an ideal angle for these aesthetics, did this all come from yourself and did you manually measure all these skulls or did you tinker til you saw a range that mogs and then did in, magnifying on that?

@thecel

I pulled the numbers out of my ass. They’re merely my opinion on approximately what looks best.
 
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Pitch, Yaw, and Roll

View attachment 4063720



25 degrees is the angle I found aesthetically pleasing when I was editing the 3D skull model. It’s not scientific in the slightest. I pulled it out of my ass.

I don’t know what his angle is, but I’d imagine that higher angles might look like this guy, with a very forward nose and backwards-set cheekbones:

View attachment 4063725



Correct



It’s an approximation



It depends on the rest of the facial proportions. Different jaw angles harmonize with different faces.

If your ramus is really tall, you might need a smaller MPA for your face to not be overly tall. If your ramus is really short, you might need a larger MPA in order to not have a short-face-syndrome look.



I can’t measure this from the naked eye from the front. What you can measure is the OCD to head width ratio.

10 degrees is a number I pulled out of my ass while morphing the 3D model. I just thought it looked good.

Too low an angle looks like this:

View attachment 4063740



Sure bro sometime significantly later bc I’m busymaxed



I rendered frames in Blender and made GIFs using this website:




I pulled the numbers out of my ass. They’re merely my opinion on approximately what looks best.
this girl went from brachy to meso. now her hardmaxx ceiling is higher. this seems cheap in taiwan, will you get this thecel?? I need this for the advancements I have in mind
 

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Pitch, Yaw, and Roll

View attachment 4063720



25 degrees is the angle I found aesthetically pleasing when I was editing the 3D skull model. It’s not scientific in the slightest. I pulled it out of my ass.

I don’t know what his angle is, but I’d imagine that higher angles might look like this guy, with a very forward nose and backwards-set cheekbones:

View attachment 4063725



Correct



It’s an approximation



It depends on the rest of the facial proportions. Different jaw angles harmonize with different faces.

If your ramus is really tall, you might need a smaller MPA for your face to not be overly tall. If your ramus is really short, you might need a larger MPA in order to not have a short-face-syndrome look.



I can’t measure this from the naked eye from the front. What you can measure is the OCD to head width ratio.

10 degrees is a number I pulled out of my ass while morphing the 3D model. I just thought it looked good.

Too low an angle looks like this:

View attachment 4063740



Sure bro sometime significantly later bc I’m busymaxed



I rendered frames in Blender and made GIFs using this website:




I pulled the numbers out of my ass. They’re merely my opinion on approximately what looks best.
wtf why does she seem more narrow now in the upper third region. lifefuel
 

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Mirin the high iq thread.
If I could study in something similar, what could it be because I absolutely love this?
@thecel bro I asked you a question dont leave me on read:feelswah:
 
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