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Mandibular Plane Angle
View attachment 4054612 View attachment 4054616
Animation Range: 0º to 45º Below Horizon
Ideal Pitch: 12.5º Degrees Below Horizon
Orbitomaxillary Plane Angle
View attachment 4054618 View attachment 4054620
Animation Range: 2.5º Inward to 30º Outward
Ideal Yaw: 25º Outward
Temporal Plane Angle
View attachment 4054621 View attachment 4054622
Animation Range: 0º to 30º
Ideal Yaw: 10º
Mandibular Plane Angle
View attachment 4054612 View attachment 4054616
Animation Range: 0º to 45º Below Horizon
Ideal Pitch: 12.5º Degrees Below Horizon
Orbitomaxillary Plane Angle
View attachment 4054618 View attachment 4054620
Animation Range: 2.5º Inward to 30º Outward
Ideal Yaw: 25º Outward
Temporal Plane Angle
View attachment 4054621 View attachment 4054622
Animation Range: 0º to 30º
Ideal Yaw: 10º
Omg mogger thread from thecelWow. Impressive thread. Three angles to define one's humanity and attractiveness. I like the names you have chosen. "Orbitomaxillary plane" is peak.
I must admit, I thought when you announced this on Sunday that it would would be empty. But you have done well. Those animations protect against any failing of the imagination. You've condensed a few months of discussion and learning in here. Marvellous effort.
So, if this is 50% of attractiveness, is the rest midface ratio, facial depth, cephalic index, PFL, canthal tilt, neck insertion, and bizygomatic breadth? With all of those factors and these ones you propose, I think that'd cover the proportions and archtypes of human attractiveness of both the masculine and feminie.
@NuclearGeo20
The animations are amazingMandibular Plane Angle
View attachment 4054612 View attachment 4054616
Animation Range: 0º to 45º Below Horizon
Ideal Pitch: 12.5º Degrees Below Horizon
Orbitomaxillary Plane Angle
View attachment 4054618 View attachment 4054620
Animation Range: 2.5º Inward to 30º Outward
Ideal Yaw: 25º Outward
Temporal Plane Angle
View attachment 4054621 View attachment 4054622
Animation Range: 0º to 30º
Ideal Yaw: 10º
Do you get a lot of this info from cephalometry or is it from a different field of study that ties into aesthetics?
The animations are amazing![]()
Mirin high iq thread with amazing illustrations![]()
botb worthyMandibular Plane Angle
View attachment 4054612 View attachment 4054616
Animation Range: 0º to 45º Below Horizon
Ideal Pitch: 12.5º Degrees Below Horizon
Orbitomaxillary Plane Angle
View attachment 4054618 View attachment 4054620
Animation Range: 2.5º Inward to 30º Outward
Ideal Yaw: 25º Outward
Temporal Plane Angle
View attachment 4054621 View attachment 4054622
Animation Range: 0º to 30º
Ideal Yaw: 10º
Mandibular Plane (Single) |
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Orbitomaxillary Plane (Bilateral) |
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Temporal Plane (Bilateral) |
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My mandibular plane angle is good but my gonial angel is too lowMandibular Plane Angle
View attachment 4054612 View attachment 4054616
Animation Range: 0º to 45º Below Horizon
Ideal Pitch: 12.5º Degrees Below Horizon
Orbitomaxillary Plane Angle
View attachment 4054618 View attachment 4054620
Animation Range: 2.5º Inward to 30º Outward
Ideal Yaw: 25º Outward
Temporal Plane Angle
View attachment 4054621 View attachment 4054622
Animation Range: 0º to 30º
Ideal Yaw: 10º
Mirin bhai, nice thread.Mandibular Plane Angle
View attachment 4054612 View attachment 4054616
Animation Range: 0º to 45º Below Horizon
Ideal Pitch: 12.5º Degrees Below Horizon
Orbitomaxillary Plane Angle
View attachment 4054618 View attachment 4054620
Animation Range: 2.5º Inward to 30º Outward
Ideal Yaw: 25º Outward
Temporal Plane Angle
View attachment 4054621 View attachment 4054622
Animation Range: 0º to 30º
Ideal Yaw: 10º
You think so? I think it looks like dog shit. Jack Ma's face needs such intense remodeling that the warp pixels tool alone cannot produce a good result. Do you see how it turned blurry? That's because I had to stretch certain parts of his face to create more area to make his mandibular plane angle better and get rid of his SFS. The texture of skin around those parts was hurt. Meticulous use of the clone brush could create a more convincing morph, but the point is that these craniofacial plane angles are a stepping stone to a science of facial attractiveness. I can state how to improve Jack Ma's face in mathematical ways thanks to these clarifying developments in looks theory. So thank yourself instead.Wow man, great morph! Way better than I ever could do. This is the best Jack Ma morph I’ve ever seen. Thanks for making this. This is gold.
Mandibular Plane Angle
View attachment 4054612 View attachment 4054616
Animation Range: 0º to 45º Below Horizon
Ideal Pitch: 12.5º Degrees Below Horizon
Orbitomaxillary Plane Angle
View attachment 4054618 View attachment 4054620
Animation Range: 2.5º Inward to 30º Outward
Ideal Yaw: 25º Outward
Temporal Plane Angle
View attachment 4054621 View attachment 4054622
Animation Range: 0º to 30º
Ideal Yaw: 10º
wide anterior FACE mogs. not wide HEAD (wide temporal bones).
The morph is a drastic improvement in her orbital–cranial aesthetics.
Good orbital to skull width ratio:
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Narrow orbital to skull width ratio:
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@ N @narroworbitals
Narrow orbits and wide temporal bones is a really ugly-ass combo.
@Lookologist003 brutal ESR orbitocranium blackpill
The "wide head and close set eyes" bloated/moonface look is caused by there being lots of space between the outer corners of the eyes and the sides of the head:
![]()
You guys are almost there. It's the angle of the orbits and zygos.
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This is rather nebulous and hard to boil down to one trait, but this is probably the best I can do. Basically, you need to have forward growth on the lateral edges of your face, and the anterior part of your face needs to be wide. Or in other words, the forward projection of your lateral zygos/lateral orbital rims should be as close as possible to the medial parts, same applies to the zygos.
Good insight, brother. I thought about it angularly too before. The angles of the zygomatic processes should ideally be almost parallel (slightly inward tapering).
Pronounced inward taper is bad. Optimal is around 10º–15º degrees (per zygo) of inward taper depending on skull width. Your morph has 7º–9º degrees on each zygo. Low angles like that look good on narrow skulls, and angles up to 15º harmonize with wide skulls.
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I think the flat orbital angle in your morph gives a Mongoloid look to the eye area.
This is better imo:
![]()
Lateral orbital rims should be relatively recessed with respect to the eyeball.
Crazy observationIn the drawing, you might notice that the shapes created by the lines looks conspicuously like the top-down view of a skull. This is no coincidence.
In fact, when I was preparing this drawing, I noticed that Jack Ma is the opposite of attractiveness as attested by his orbitomaxillary plane angle and temporal plane angle being the the ideal angles if they were transposed with each other.
Mirin observation and analysis holy. this is exactly what I was thinking about for the past few days but couldn’t lay a finger on itYou think so? I think it looks like dog shit. Jack Ma's face needs such intense remodeling that the warp pixels tool alone cannot produce a good result. Do you see how it turned blurry? That's because I had to stretch certain parts of his face to create more area to make his mandibular plane angle better and get rid of his SFS. The texture of skin around those parts was hurt. Meticulous use of the clone brush could create a more convincing morph, but the point is that these craniofacial plane angles are a stepping stone to a science of facial attractiveness. I can state how to improve Jack Ma's face in mathematical ways thanks to these clarifying developments in looks theory. So thank yourself instead.
@thecel because along one axis of the skull the elevation of the sets of the points in the comparison are near enough equal (they are within 10mm of eye-level), a chart of those points on a slice of the transverse plane can neatly display subhumanity, and how the temporal plane angle and orbitomaxillary plane angle relate to one another.
View attachment 4059934
In the drawing, you might notice that the shapes created by the lines looks conspicuously like the top-down view of a skull. This is no coincidence.
In fact, when I was preparing this drawing, I noticed that Jack Ma is the opposite of attractiveness as attested by his orbitomaxillary plane angle and temporal plane angle being the the ideal angles if they were transposed with each other.
bumpMandibular Plane Angle
View attachment 4054612 View attachment 4054616
Animation Range: 0º to 45º Below Horizon
Ideal Pitch: 12.5º Degrees Below Horizon
Orbitomaxillary Plane Angle
View attachment 4054618 View attachment 4054620
Animation Range: 2.5º Inward to 30º Outward
Ideal Yaw: 25º Outward
Temporal Plane Angle
View attachment 4054621 View attachment 4054622
Animation Range: 0º to 30º
Ideal Yaw: 10º
What a god tier thread man, you know someone is truly smart when they can come up with their own intelligible coherent and applicable angles and ratiosMandibular Plane Angle
View attachment 4054612 View attachment 4054616
Animation Range: 0º to 45º Below Horizon
Ideal Pitch: 12.5º Degrees Below Horizon
Orbitomaxillary Plane Angle
View attachment 4054618 View attachment 4054620
Animation Range: 2.5º Inward to 30º Outward
Ideal Yaw: 25º Outward
Temporal Plane Angle
View attachment 4054621 View attachment 4054622
Animation Range: 0º to 30º
Ideal Yaw: 10º
What does "YAW" stand for?Ideal Yaw: 10º
Why 25 degrees specifically, how does it look if you go past that, super projected lefort 3 areaIdeal Yaw: 25º Outward
Low IQ question but Horizon is 0 degrees right, parallel to the floor right, if not please correct me?
Could you post some examples of you superficially measuring this from the naked eye on some moggers? And why 10 degrees, why not less?Ideal Yaw: 10º
I LOVE these depictions man, as well as the extreme make it so easy for any shade, any type of user to grasp manMandibular Plane Angle
View attachment 4054612 View attachment 4054616
Animation Range: 0º to 45º Below Horizon
Ideal Pitch: 12.5º Degrees Below Horizon
Orbitomaxillary Plane Angle
View attachment 4054618 View attachment 4054620
Animation Range: 2.5º Inward to 30º Outward
Ideal Yaw: 25º Outward
Temporal Plane Angle
View attachment 4054621 View attachment 4054622
Animation Range: 0º to 30º
Ideal Yaw: 10º
What a god tier thread man, you know someone is truly smart when they can come up with their own intelligible coherent and applicable angles and ratios
Few questions as always boss
What does "YAW" stand for?
Why 25 degrees specifically, how does it look if you go past that, super projected lefort 3 area
Also this nicely ties into your LOR thread and the importance of them appearing recessed relative to the nasomaxillary complex
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Lateral Orbital Rims Should Be RECESSED
Lateral orbital rims should be relatively recessed with respect to the eyeball. Forward-grown lateral orbital rims (LOR) are PSL cope. Forward LOR is a Mongoloid trait and gives the eye area a flat, boxy, "constricted", Mongoloid look. As you can see below: Compare that to the Caucasoid eye...looksmax.org
Low IQ question but Horizon is 0 degrees right, parallel to the floor right, if not please correct me?
Also do you think superficially measuring MPA is viable? Sometimes for various factors hair, orientation, hairs, posture can kinda skew consistency
View attachment 4063414View attachment 4063415
You mentioned 12.5 degrees on the dot, is that the picture perfect range or can further ideals be met? What about people with taller longer ramuses?
View attachment 4063443
This kinda reminds me of the mew indicator line, indicator cheek line and what'd he go about evaluating SN line, FN plane and Cranial base angles
View attachment 4063432View attachment 4063433View attachment 4063434View attachment 4063436View attachment 4063438View attachment 4063439View attachment 4063440
Obviously CT scans are the best because variances in pyiform aperture, nasal guttering/silling (projection or flatness) can skew these things by a few milimeters but yea
@Babushkacatlady touched on this nicely way back when
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Will be going on a long break
I will be going on a long-term break from this forum after April 21st 2021. Just about everything you need I have already posted in comments or is already elsewhere on here from others. If you want to expand your knowledge base I recommend reading or looking into: Essentials of Facial Growth...looksmax.org
Could you post some examples of you superficially measuring this from the naked eye on some moggers? And why 10 degrees, why not less?
View attachment 4063447View attachment 4063448View attachment 4063453
AND PLEASE BRO can you make some aesthetic gifs, ideal measurement/angle ideals on orbital distance/orientation and orbit size itself (pfl and all that good stuff)
Appreciate the tag too mate, that doesn't go unnoticed
Post kinda getting long so I'll cut it now, cheers from AscendingHero
I LOVE these depictions man, as well as the extreme make it so easy for any shade, any type of user to grasp man
How did you get the movements to loop like that though and did you also do this one in gimp?
How did you come to an ideal angle for these aesthetics, did this all come from yourself and did you manually measure all these skulls or did you tinker til you saw a range that mogs and then did in, magnifying on that?
@thecel
this girl went from brachy to meso. now her hardmaxx ceiling is higher. this seems cheap in taiwan, will you get this thecel?? I need this for the advancements I have in mindPitch, Yaw, and Roll
View attachment 4063720
25 degrees is the angle I found aesthetically pleasing when I was editing the 3D skull model. It’s not scientific in the slightest. I pulled it out of my ass.
I don’t know what his angle is, but I’d imagine that higher angles might look like this guy, with a very forward nose and backwards-set cheekbones:
View attachment 4063725
Correct
It’s an approximation
It depends on the rest of the facial proportions. Different jaw angles harmonize with different faces.
If your ramus is really tall, you might need a smaller MPA for your face to not be overly tall. If your ramus is really short, you might need a larger MPA in order to not have a short-face-syndrome look.
I can’t measure this from the naked eye from the front. What you can measure is the OCD to head width ratio.
10 degrees is a number I pulled out of my ass while morphing the 3D model. I just thought it looked good.
Too low an angle looks like this:
View attachment 4063740
Sure bro sometime significantly later bc I’m busymaxed
I rendered frames in Blender and made GIFs using this website:
![]()
Animated GIF Maker
Online GIF maker where you can create animated GIFs, banners, slideshows from sequence of images. Upload frames and make a GIF or merge and edit existing GIFsezgif.com
I pulled the numbers out of my ass. They’re merely my opinion on approximately what looks best.
wtf why does she seem more narrow now in the upper third region. lifefuelPitch, Yaw, and Roll
View attachment 4063720
25 degrees is the angle I found aesthetically pleasing when I was editing the 3D skull model. It’s not scientific in the slightest. I pulled it out of my ass.
I don’t know what his angle is, but I’d imagine that higher angles might look like this guy, with a very forward nose and backwards-set cheekbones:
View attachment 4063725
Correct
It’s an approximation
It depends on the rest of the facial proportions. Different jaw angles harmonize with different faces.
If your ramus is really tall, you might need a smaller MPA for your face to not be overly tall. If your ramus is really short, you might need a larger MPA in order to not have a short-face-syndrome look.
I can’t measure this from the naked eye from the front. What you can measure is the OCD to head width ratio.
10 degrees is a number I pulled out of my ass while morphing the 3D model. I just thought it looked good.
Too low an angle looks like this:
View attachment 4063740
Sure bro sometime significantly later bc I’m busymaxed
I rendered frames in Blender and made GIFs using this website:
![]()
Animated GIF Maker
Online GIF maker where you can create animated GIFs, banners, slideshows from sequence of images. Upload frames and make a GIF or merge and edit existing GIFsezgif.com
I pulled the numbers out of my ass. They’re merely my opinion on approximately what looks best.
@thecel bro I asked you a question dont leave me on readMirin the high iq thread.
If I could study in something similar, what could it be because I absolutely love this?